.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old January 10th, 2004, 09:45 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Please point me in the right direction, help me get started!

Quote:
Originally posted by Wauthan:
Missile weapons ignore defence. Crossbows also ignore protection. Never let your pretender lead the charge and place it on a flank or further back in the army placement screen.
To clarify:

All missiles ignore defense... but they do not ignore shield defense. Shields (especially defense 4 tower shields) help quite a bit against projectiles.

Crossbows halve protection... so even a protection 18 dragon will usually be hurt by crossbows.

Regeneration cuts affliction risk to 10% of normal - otherwise the risk is (damage/max HP).

All commanders, except immortals in friendly dominion or berserkers, rout if all underlings rout. So either send in a supercombattant with a strong army, or all alone, but not with a couple weak bodyguards.

-Cherry
__________________
Cherry
Reply With Quote
  #12  
Old January 10th, 2004, 11:04 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Please point me in the right direction, help me get started!

Balance is very important. Don't just create *one* main army and run amok with that, for instance; if you concentrate your strength too much in one place, it will be difficult to respond to the inevitable incursions, and you're vulnerable to army-bLasting attacks. Expansion and defense must be balanced; so should magic and mundane, and the balance points will depend on the circumstances.
If you want to play with magic, for instance, try a large map with common magic sites to give the time, breathing room and magical resources to build a research machine. Focusing too much on research on a small map is a fairly simple way to die, while neglecting magic on a huge map is asking for trouble.
Remember the turn order. Magic and magically-caused battles take place before normal movement. So do assassinations. In addition, movement in friendly territory takes place before attacks, so a Last-minute reinforcement is possible *if* the reinforcing army is still in shape to move, e.g. did not lose its commanders during the magic or assassination phases.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #13  
Old January 11th, 2004, 12:35 AM

Tex Pete Tex Pete is offline
Private
 
Join Date: Jan 2004
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Tex Pete is on a distinguished road
Default Re: Please point me in the right direction, help me get started!

Thanks for all the tips. I went with the Wyrm Pythium first. It definately allowed me to conquer more provinces than I am used to, but I run short on cash. Basically I used my Wyrm pretender to clean up some provinces, but usually I accidentally get in him trouble like Last game he attacked some souless and undead which swarmed him and killed him. Also I have trouble building up my army. I am usually spending alot of gold on mercenaries or commanders. I might try again today with something different.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.