Re: Population
I'm still rather new to Dominions. And working too much to be able to really try out things the way some of you have.
But I will add my commentary to the thread anyway and hope that it isn't received poorly by my more experienced colleagues on the board.
I would actually like to see the number of points you have to play with not be a fixed number. Think about what that would do...everyone (ai included) gets the same number of points. You could see some very high-magic pretenders that way. And you would pay for your power increase by a corresponding power increase in your AI opponents or human opponents. Think of the new dimension it would add to the game! Folks would decide on the number of starting development points (or at least have the option of doing so) prior to a MP game.
I would prefer that the devs change the events to make fortune and misfortune more balanced. Fixed numbers of population lost rather than percentages of highly populated home provinces strike me as better than losing 1/4 your population as can happen now. Sure...you'd miss 2,000 people. But not as much as 7,000-8,000. And the effect would be less devastating.
Maybe a small amount of gems lost event could be made more common in unluck scales.
Or perhaps the national heroes could be beefed up. Anyone taking order-3, misfortune-3 will never see the national heroes. I take those scales a lot with ulm (my current favorite nation), and so I don't get the heroes very often. There are some very powerful summons in the game.... And none of the heroes is exactly a supercombatant...so I don't think it would be a bad thing to beef them up and make them more desirable.
It would be nice if order-3, misfortune-3 was about what it is now...just you would be giving up so many things that you would have second thoughts about taking these scales.
I already read Posts by some people who won't take the third misfortune so that they have some chance of getting a national hero.
If some folks think the combination of order-3, misfortune-3 is powerful, these folks have the option to use it themselves. There are already some folks on this board who seem (to me at least) to know far more than I do about Dominions who don't use those scales. And they don't appear to have adopted this position for purposes of handicapping themselves against weak human opponents.
If everyone has access to order-3, misfortune-3, would not those of you who don't like this combination but find it powerful agree that what is really being argued is the number of starting development points, which is increased if folks who would take some order for income anyway are able to take misfortune to balance it out without losing points?
If what you really want is to play with fewer points, why not just ask the devs to make the number of points selectable?
Just a thought. And I'm sure there will be folks who disagree with my novice perspective.
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