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Old April 19th, 2001, 03:51 AM
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Default MODPAK dudes...

Note: AI_fleets statement for Fleet default strategy for optimal weapon range. I keep getting error Messages in regards to this with v 1.35.


EA had statement "Optimal Weapons Range" and it should read "Optimal Firing Range"...

just FYI...
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Old April 19th, 2001, 04:14 AM

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Default Re: MODPAK dudes...

Yep that did the trick
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Old April 19th, 2001, 04:51 AM
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Default Re: MODPAK dudes...

Yep... but also the Rage fighters have problems.
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Old April 19th, 2001, 04:54 AM
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Default Re: MODPAK dudes...

don't have the rage in my current game so can't confirm nor deny that

seems the major flaws/lines that need tweaking in AI designcreation file are the combat hit/combat dec , phased generation and the ice/gas colonization ones...if my aching head remembers correctly

[This message has been edited by pathfinder (edited 19 April 2001).]
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Old April 19th, 2001, 11:56 PM
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Default Re: MODPAK dudes...

understood Tampa_G. Ya'll do a great job, no heartburn at all from me! Just pointin' things out to help is all.

BTW I thimk ah founds the error in designcreation (I guess ya'll have too).

Several of the d/l racestyle files (designcreation) have the following statements:

"Combat to hit dec" and "combat to hit add";
these should read, respectively:

"Combat to hit defense plus" and "Combat to hit Offense plus"

or so it seems when I checked my files
Anyways, looking forward to the next ModPak, whenever it is done!

[This message has been edited by pathfinder (edited 19 April 2001).]
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Old April 20th, 2001, 01:22 AM
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Default Re: MODPAK dudes...

We are all working on updating our races, standby. . .
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Old April 20th, 2001, 01:52 AM
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Default Re: MODPAK dudes...

No prob Pathfinder - your feedback is always welcome. Actually, with everyone discussing the changes and poking around it well help everyone fix their mods faster! We are shooting to get our mods revised & more importantly tested (we do a lot of that), by early next week.
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