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  #21  
Old April 17th, 2001, 04:39 AM
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Noble713 Noble713 is offline
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Default Re: Life is cheap!

Is there any way to change how much space population takes up? I thought there was, but I can't seem to find it in the settings.txt file. Does anyone know what the line of code is?
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  #22  
Old April 17th, 2001, 04:48 AM

Trachmyr Trachmyr is offline
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Default Re: Life is cheap!

nit-picking the nit-picker...

Okay say a KT is a Killoton (instead of a metric ton, which is what I think MM meant), that means a heavy fighter weighs 50 million pounds! an escort 300 million pounds! not to mention the 40 million pound tanks! ...and still colonist only weigh 10 pounds, looks like the future is populated by models that have taken the idea of SUV's way too far.
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  #23  
Old April 17th, 2001, 06:07 AM

serpwidgets serpwidgets is offline
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Default Re: Life is cheap!

"When I can get the entire population of Texas into a single transport ship..."

That's an understatement. You can fit 330 Million in a SMALL transport. The population of the entire USA is around 300 Million. Maybe that explains how a frigate can kill off an entire planet in a month, hehe.

I like how MOO2 did cloning facilities to raise the growth rate. Although cloning someone only ends up with another infant, which would hardly add to the growth or procutivity rates of a planet... Maybe a "maturation facility" would do the trick.

"what, didnt you see the old star trek episode where they transformed the crew into small 3-inch styrofoam polyhedrials?"

Heh heh, or the old Batman movie where the bad guy removed the water from the entire UN council and had them in a little crack vial?
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  #24  
Old April 17th, 2001, 06:20 AM
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Default Re: Life is cheap!

quote:
Originally posted by serpwidgets:
Heh heh, or the old Batman movie where the bad guy removed the water from the entire UN council and had them in a little crack vial?



Hey, I saw that! That's probably the only classic Batman thing that I've ever watched.

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