.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #41  
Old September 24th, 2003, 11:06 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Some observations

Yeah, especially if you turn up the max speed to something very high - it would be challenging to come to a stop near enough to a planet to "shuttle over".

PvK
Reply With Quote
  #42  
Old September 24th, 2003, 11:08 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Some observations

Sorry to burst that bubble there Puke, but you can be tearing alone at any velocity you like and still shuttle over. Better, you come out of port in exactly the same position and speed.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #43  
Old September 25th, 2003, 11:51 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Some observations

Don't worry about bursting bubbles, since that's not what I was talking about, and I'm not Puke.

What I meant was, if a modder decides to increase the maximum speed to many times more than the current maximum, that will make the current four speed settings available with the keyboard be rather farther apart. So 1/4 speed might be rather too fast to easily manage to pull up alongside a planet in orbit range.

However, you could still use the mouse to select a smaller fractional speed than 1/4.

Still, it seems like there would need to be hard code changes and AI changes before the movement would be much like Newtonian.

PvK
Reply With Quote
  #44  
Old September 25th, 2003, 11:59 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Some observations

Err, oops. On the name at least, since I was refering to the shuttling over comment in the post before mine..

"Yeah, especially if you turn up the max speed to something very high - it would be challenging to come to a stop near enough to a planet to "shuttle over"."
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #45  
Old September 28th, 2003, 12:03 AM

milo milo is offline
Private
 
Join Date: Aug 2003
Location: Irvine, CA, USA
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
milo is on a distinguished road
Default Re: Some observations

Quote:
Originally posted by Phoenix-D:
Err, oops. On the name at least, since I was refering to the shuttling over comment in the post before mine.
The issue isn't whether or not the ship comes to a halt. The issue is whether the player can maneuver it within the shuttle radius of the target station. By analogy, if your car's choice of speeds were 0 and 100 mph, it would be pretty hard to get it safely into the garage.
__________________
--milo
http://www.starshatter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.