|
|
|
|
April 1st, 2003, 07:48 PM
|
|
General
|
|
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
|
|
New Mod by Necro...
Hi, I'm just reposting this info from the upload forum in case any of you missed it there.
Quote:
Originally posted by Necro:
Here is a new mod I made for Dungeon Odyssey. I was really just experimenting to get a feel for how to mod this game. This mod turnes out to be fun, though it is small. It a open dungeon with a ton of creatures and items. You basically have to just escape this place alive, which sometimes is incredibly tough Check it out. I hope this will inspire more people to put up mods for this fun game.
1048958280.zip
|
I have played it and so far so good. I'll post more coments when I manage to get through the module.
Cheers!
[ April 01, 2003, 17:49: Message edited by: David E. Gervais ]
|
April 2nd, 2003, 12:57 AM
|
Private
|
|
Join Date: Oct 2002
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod by Necro...
It's great to see a mod poke it's way into this forum, I was getting a little doubtful, but maybe this will help to keep this place alive for a good while longer.
|
April 2nd, 2003, 04:41 AM
|
|
Corporal
|
|
Join Date: Sep 2002
Location: Qu�bec, Canada
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod by Necro...
what a nice mod ! even if it has a few stuff not well made in the maps it's still very great. in my test mod i can't even make my map working ! i hope you will add stuff to this mod , it has a great starting idea. by the way how much time did you spend on it ?
|
April 3rd, 2003, 09:21 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: New Mod by Necro...
Quote:
Originally posted by Maxim:
It's great to see a mod poke it's way into this forum, I was getting a little doubtful, but maybe this will help to keep this place alive for a good while longer.
|
I don't think David will let this place die completely. He has too much fun making random images for the game.
|
April 4th, 2003, 02:18 AM
|
Private
|
|
Join Date: Aug 2002
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod by Necro...
Im glad to see people are trying out my mod I didn't spend too much time on it, maybe a few hours. Most of time was spent comparing files to see what I needed to do to make things work(events, quests, how map tiles link n stuff) The manuals really helped, In the modding guide at the bottom there is a decent step by step way to start something.
Im not sure what else to add on this one, I made this just really to get a understanding of many elements in a bigger mod. I was thinking of adding more levels to the dungoen, maybe make it go deeper down with higher level monsters(and items) each time. Any ideas are welcome.
Hope to see some other test mods come up too!
|
April 5th, 2003, 12:55 AM
|
|
Corporal
|
|
Join Date: Sep 2002
Location: Qu�bec, Canada
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod by Necro...
I don't think this place will get deserted at all. i still try to post some new thread (without success). currently it is on a low but im sure there will be more people in the upcomming months. the thing that would bring more people would be na upgraded Version of the demo , like this people would think dungeon odyssey is much better and they might feel more like buying it.
|
April 5th, 2003, 07:59 PM
|
|
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod by Necro...
I had fun running two of my test monkeys (a Ranger and a Mage) through there . For improvements I'd suggest maybe a few more rooms to add variety. Also a unique room with a guy selling ammo would be handy =).
Btw, I am working on a new Version of the Hack and Slash mod...
Rollo
|
April 17th, 2003, 01:38 AM
|
|
Sergeant
|
|
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod by Necro...
Just want to say that I really enjoy the mod, it's quite different from the MM modules. Imagine my suprise when my first fighter entered the dungeon, and was torn to pieces within a couple of seconds...
For improvements I agree with Rollo, a bit more variety/eyecandy would be nice.
I also encountered a small bug (not fatal, I could continue playing): When starting the module (on expert) the game gave a "toomanymonsterpictureserror" or something like that, it claimed the number of monsterpictures used exceeded the maximum of 200. I could still play, but the fonts in the game were all messed up. other than that I didn't encounter any problems. (didn't complete it yet)
Keep up the good work!
[ April 16, 2003, 12:39: Message edited by: henk brouwer ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|