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  #11  
Old April 13th, 2001, 04:04 PM
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Default Re: Counter Intelligence Questions

PsychoTechFreak: your testing appears to be the opposite of what Malfador has stated about Counter-Intel.

quote:
From the Malfador website Q&A:
Defense intelligence projects will have their points depleted (the points you are paying in to complete them) as they defend against attacks. Once a defensive project expires, you will have to start it again to continue your protection. The more projects you have going, the better your protection will be. However, if you have a defensive intelligence project, and you are not spending any points towards it, it will not provide any protection.
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  #12  
Old April 13th, 2001, 04:06 PM
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Default Re: Counter Intelligence Questions

quote:
Originally posted by PsychoTechFreak:
My observations to CI:

-CI points don't stack/accumulate every turn, this is not like an Intel project or research project



This has not been my experience at all. I've had up to 12 CI operations running at one time, with about 4k points per turn for each operation, and still been able to block enemy intel ops. There aren't many Intel ops that only cost 4k points...
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  #13  
Old April 14th, 2001, 10:44 AM
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Default Re: Counter Intelligence Questions

Well, what I have done is just to check if one single CI project would protect against multiple Intel attacks, and it does (even against multiple races !). Ok, it's not a bad idea to have multiple CI projects, but just because my single CI project expires if it is needed to counter intel attacks in a single turn (I can see an attack in the turn before I receive the message, CI project will complete in 1 turn !) ...

What have I meant with accumulation/stack ?: e.g. if you run one single CI project, you won't see the points increasing every turn until it reaches 100K or so like in normal intel or research projects. In every peaceful turn (w/o intel attacks) it will show you exactly the amount of produced intel points if you have no other projects running.

P.S.: As long as I produce less than 500K points I have two CI level 3 projects (if one completes due to intel attacks, you have another one for the rest of the points); and the repeat project button set to active, so I don't need to observe my CI every turn.

[This message has been edited by PsychoTechFreak (edited 14 April 2001).]

[This message has been edited by PsychoTechFreak (edited 14 April 2001).]
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  #14  
Old April 14th, 2001, 12:21 PM
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Default Re: Counter Intelligence Questions

I just ran a test.

Empire Alpha - 6,000 intel points spent on 5,000 point attack that should finish every turn.

Empire Beta - 8800 intel points on CI-3 that shouldn't finisih for 57 turns.

Here are the turn by turn results:
1. Empire A fails; Empire B's CI project has 5.4 years to go
2. Empire A fails; Empire B's CI project has 4.3 years to go
3. Empire A fails; Empire B's CI project has .4 years to go
4. Empire A fails; Empire B's CI project has 0 years to go

Comments?



[This message has been edited by raynor (edited 14 April 2001).]
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  #15  
Old April 14th, 2001, 07:42 PM
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Default Re: Counter Intelligence Questions

Yep, intel attacks seem to add points to CI projects (and yes, points which are not used to counter intel attacks accumulate to your CI projects too, sorry , it seems I had testet this with almost equal amounts of attack to counter-points, so they have been eaten up) , but something smells fishy, which needs some declaration from a god-like Intel user (anyone out there ?)

I've got another one for you:

- 12 CI level 3 projects, 10000 produced intel points which are divided evenly to each project, so every project gets something like completed in 5 to 6 years

-let the other empire repeat a small project (5000 to 10000 points) and watch your CI projects (the bar at the bottom)

- some projects will nearly complete the next turn (they counter the attack) and some will be at 80% or 90%

-now secure one of the 90% slots: uncheck the divide points evenly button and put this valuable CI project to the end of the chain (it seems to be 450.000 points worth, although you haven't produced that much points in this short period)

-will this 90% CI 3 project protect you against 450000 attack points ? You bet ! Let the other empire run three Tech Espionage projects run against it (must be ready in the same turn), they will fail most likely, I have tried this 3 times



[This message has been edited by PsychoTechFreak (edited 14 April 2001).]
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  #16  
Old April 14th, 2001, 11:25 PM

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Default Re: Counter Intelligence Questions

Maybe it is subtracting a fixed amount of points from the cost of the CI operation, therebye making it complete faster.
I must say that from this and other threads we all could use a good explanation of how intel works from MM cause it certainly doesn't seem to work like the manual or Q&A explains.
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  #17  
Old April 15th, 2001, 02:23 AM
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Default Re: Counter Intelligence Questions

To me it looks like a bug. With this "strategy" from my Last post you can defeat severe intel attacks (multiple 150 K points Tech Espionage for example) just with some 100 points of counter intel !
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  #18  
Old April 16th, 2001, 10:49 AM
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Default Re: Counter Intelligence Questions

From what I read and from my own experience the counter intelligence should really be redesigned. I never understood why the simple and to me logical system of SE III counter intelligence was changed. I do like the greater possibilities of the offensive intelligence in SE IV, but the counter intelligence was better in SE III in my opinion.

[This message has been edited by Q (edited 16 April 2001).]
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