Re: Strategic Combat Tactics
Making combat work like simultaneoues turns would be better methinks. Both sides gives movement and firing orders at the same time but nothing happens until you hit end turn. That way you can't fire away at a single ship until it dies and then switch target but you have to try and anticipate the enemys moves and decide if you want to massively overkill a few targets or spread your fire and try to cripple several targets. Would be way more fun imo. And it wouldn't be so important to get in the first shot as everybody shots at the same time. The scoot in shoot scoot out tactic wouldn't work either.
[This message has been edited by Jubala (edited 21 October 2000).]
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