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April 18th, 2001, 06:25 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Beta info up to current load of 1.33..
quote: Originally posted by Richard:
Please email [email protected] with any raise proposals .
I think I have to go higher than Mr. Brooks. He probably deservers a raise almost as much as you.
I think I'll order another copy of SEIV when my tax refund check somes in. Then, next time I'm at the software store, I'll give it away!
... A Ferrari for everyone at Shrapnel and two for Aaron.
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April 18th, 2001, 06:52 AM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
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Re: Beta info up to current load of 1.33..
Heh you can't go much higher than Tim .
------------------
Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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April 18th, 2001, 08:04 AM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Beta info up to current load of 1.33..
Pathy, Wing Commander Privateer was my favorite. The whole WC series had some shortcomings, but nothing that stopped them from being hella fun
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April 18th, 2001, 12:30 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Beta info up to current load of 1.33..
quote: Originally posted by Richard:
Heh you can't go much higher than Tim .
I think the mass market of consumers is the highest level: Get the consumer to buy an extra <N> games a month for six months in a row, and it should be easy to give raises to everyone.
Hey, BTW, when are they gonna interview you, Richard?
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April 18th, 2001, 12:57 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Beta info up to current load of 1.33..
ehehe, I got the whole series possum....
n BTW nice job Richard. Thanks fer the updates.
[This message has been edited by pathfinder (edited 18 April 2001).]
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April 18th, 2001, 10:47 PM
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Private
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Join Date: Mar 2001
Location: brighton
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Re: Beta info up to current load of 1.33..
A quick question for those in the know.
I am currently playing in a PBEM game with the 1.30 patch. Last turn I designed and initiated the build of a warship using multiple emergency propulsion components. (Will take 3 turns to build).
What is likely to happen if the following conditions occur (with reference to the new limits on these components in the new patch)
1. we upgrade immediately before my (now illegal) warship is completed?
2. we upgrade in a couple of turns after my (now illegal warship is completed?
Will the game allow the existance of a ship which cannot be designed?
Will there be crashes and fireworks?
Can I avoid the situation by simply cancelling the build of this rogue ship?
Any thoughts would be much appreciated.
Thanks in advance
__________________
he who has relied least on fortune is established the strongest
Nicol� Machiavelli
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