.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old July 21st, 2004, 03:17 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: - Input needed ! New mod "Impact" almost ready !

Just wanted to update things abit.

I worked hard to finish the Last vehiclesizes for the expanded (MP) Version yesterday.

In fact i changed things a bit. You still research Protypes, Normal and Enhanced hullsizes, but additionally some research unlock even better hulls. So i decided to add a recon drone once advanced scouts have been researched, as well as Heavy Destroyers (which come once you have researched all Destroyer Tech) and even Superheavy Destroyers.

So in fact hullsize research will be a bit different and hopefully more dynamic to everyone.

Suggestions are welcome
Reply With Quote
  #12  
Old July 25th, 2004, 03:10 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: - Input needed ! New mod "Impact" almost ready !

yet another update.

Unfortunally i wasnt able to complete the mod yet, so the release has to be delayed by a few days, at most one week. I modded quite a lot the Last days, but i still noticed a few things i want to get rid of, for the best possible experience.

Next week for sure
Reply With Quote
  #13  
Old July 25th, 2004, 08:17 PM

madkillercat madkillercat is offline
Private
 
Join Date: Jun 2004
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
madkillercat is on a distinguished road
Default Re: - Input needed ! New mod "Impact" almost ready !

I'm curious, what equations (e.g. logarithmic or linear) did you use to develop your defense/offense bonuses, and max movement vs displacement (KT) etc? That is, are they consistent across your spectrums of displacements (w/in prototype, w/in normal, w/in enhanced hulls) and between spectrums (prototype vs normal vs enhanced hulls)?

And the same question w/ weapon systems.
Reply With Quote
  #14  
Old July 26th, 2004, 04:33 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: - Input needed ! New mod "Impact" almost ready !

that is indeed a good question.

In fact there is definitly no equations in form of linear or something. At first i thought i would make it that way, but instead i decided to create AIs to test out everything (in fact no SP Version was planned, but since i created AIs anyway i decided to upgrade them allow a real SP play)

Averagly the difference between prototype and normal Versions is a roughly 20% more space, a maintaince reduction of ~ 10%, and a defense bonus of ~ 10%. Enhanced hulls give the same bonus again, but in addition need less engine power or can get one additional engine. Of course this only applies for small ships. Later on it gets quite expensive to research better hulls
i.e.

prototype cruiser - cruiser- enhanced cruiser - heavy cruiser - enhanced heavy cruiser is a very expensive research tree, but it offers a lot of power as well. If you manage to get the advanced heavy cruiser you can easily skip battlecruisers and maybe even medium battleships, then again it could me more smart (research cost wise) to get only advanced cruisers and head for light battleships.

While it may sound weird you can believe me that everything has been tested our in several games and i believe it will work out as planned.

The weapons were balanced the same way, i felt it need to be balanced by hand or manually so i did that, too. I created several AIs and told them to research different weapon paths in order to test how i.e. a Gauss AI will do against a Sonic AI and so on.


edit: Since it may be hard to decide which hulls to research and which to "skip" i decided to create a tech tree for hullsizes to show players what they CAN get. So everyone can decide on their own.

[ July 26, 2004, 15:35: Message edited by: Ragnarok-X ]
Reply With Quote
  #15  
Old July 26th, 2004, 07:47 PM

madkillercat madkillercat is offline
Private
 
Join Date: Jun 2004
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
madkillercat is on a distinguished road
Default Re: - Input needed ! New mod "Impact" almost ready !

Ha, ok. I'll have my spreadsheet ready when you release. I'd like to see how your "phsyics" and "universe constraints" philosophy compares to some other mods.
Reply With Quote
  #16  
Old July 26th, 2004, 08:26 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: - Input needed ! New mod "Impact" almost ready !

I've been toying with a mod myself but I guess I don't understand something; maybe someone could help me...

If you put the 'armor' on the hull and it's not hit before the other components, wouldn't the ship blow up before the hull took any hits? No components = dead ship? Isn't that the qualifier (no components) reguardless of hull?

...or am I missing something? You must have run up against this in your testing...
Reply With Quote
  #17  
Old July 26th, 2004, 08:51 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: - Input needed ! New mod "Impact" almost ready !

You can not give hit points to the "hull" itself. Assumedly, Rag-X added a component named "hull" that has these hit points.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #18  
Old July 27th, 2004, 04:43 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: - Input needed ! New mod "Impact" almost ready !

Quote:
Originally posted by Imperator Fyron:
You can not give hit points to the "hull" itself. Assumedly, Rag-X added a component named "hull" that has these hit points.
right, the "hull" is actually a component with a basic damage resistance of 10. There is however one scale mount for every ship which modify the components cost and damage resistance (to show that a hull on a battleship takes more hits and costs more than on a scout)
Reply With Quote
  #19  
Old July 27th, 2004, 04:45 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: - Input needed ! New mod "Impact" almost ready !

Sounds like a good idea.
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #20  
Old July 29th, 2004, 09:25 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: - Input needed ! New mod "Impact" almost ready !

Please write a concise description of the mod so that it can be listed on the SE4 Mods List page on malfador.com. Thanks.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.