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  #1  
Old June 13th, 2004, 07:51 AM

BlackRose BlackRose is offline
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Default Hmm-Another Question re politics

I'm in a rather lengthy and hostile confrontation with numerous races atm and have one ally, the trusted Earth Alliance. They serve as a buffer between myself and the Aquallians (who i must admit I provoked rather strenously) who i'm at war with. The Earth Alliance is also allied with the Auqallians.

Now - Every so often I get a mssg from the EA saying that there must be peace and that the Aquallians have asked them to negotiate a treaty between us for them. I accept but nothing happens? what gives?
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  #2  
Old June 13th, 2004, 10:13 AM
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Alneyan Alneyan is offline
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Default Re: Hmm-Another Question re politics

Some demands do *not* work currently, such as for example Demand Surrender. Perhaps it is the same problem for you?
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  #3  
Old June 13th, 2004, 11:09 AM

Paul1980au Paul1980au is offline
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Default Re: Hmm-Another Question re politics

Existign bugs in SE4 that may or may not be fixed if we ever get a Version 2.0
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  #4  
Old June 13th, 2004, 11:41 AM

JLS JLS is offline
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Default Re: Hmm-Another Question re politics

This is not a bad thing.

Political File adjustments, will give the AI an individual persona in the way it communicates with other Players. If you just ignore the message as some AI secondary Messages are ignored - there should be no AI Anger considerations.

However , if you chose to reply - their may be an AI Anger consequence: good or bad, and this is sporting if one wants to role play.
-

For example: would you expect an AI Schemer or a Xenophobe to wish peace between any two other players? This you may expect from the Serine and Friendly AI races, however.

= = = =
Reference

Located in that AI�s Political file and depending how you want your race to communicate - you may change the settings below.

Score Percent to Send Make peace with empire := 90
Will Send To Friend Make peace with empire := True
Will Send To Enemy Make peace with empire := True

- - - -

Additionally, it is also best to keep the AI Anger File Settings down for the AI secondary Messages, after any tweaks to enhance the Human Player experience - otherwise they may continue to offend each other

[ June 13, 2004, 11:34: Message edited by: JLS ]
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  #5  
Old June 13th, 2004, 12:37 PM
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Default Re: Hmm-Another Question re politics

I think Aaron had a lot more in mind for Diplomacy and politics but never got around to implamenting them in this game the way he wanted to.
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  #6  
Old June 13th, 2004, 04:52 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Hmm-Another Question re politics

I think some shortcomings on the part of the AI is to prevent player abuse. For example, if the AI responded as an ally for fighting when requested, a player could easily abuse this option and send their ally to the frontlines to soften up the enemy. A possible workaround would be that AI's could "monitor" the human player to see if they were doing anything supportive in the next X turns. If they didn't - then the AI would get mad at the player for not upholding their end of the deal.
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  #7  
Old June 13th, 2004, 06:10 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Hmm-Another Question re politics

Quote:
Originally posted by Captain Kwok:
I think some shortcomings on the part of the AI is to prevent player abuse. For example, if the AI responded as an ally for fighting when requested, a player could easily abuse this option and send their ally to the frontlines to soften up the enemy.
And the obvious comment that this is not necessarily unrealistic But yes it should be avoided.

Quote:
A possible workaround would be that AI's could "monitor" the human player to see if they were doing anything supportive in the next X turns. If they didn't - then the AI would get mad at the player for not upholding their end of the deal.
Often a drawback with AI in PbEM games is the lack of ability to make decisions outside of a single turn. Monitoring for 3 or 5 or 10 turns tends to be difficult to put in. (bear with me since SE is a fairly new subject for me)

After seeing the other diplomacy example (I love the diffrent settings for responding to friend vs enemy)... One workaround that comes to mind might be for the friendship rating to slip slightly each turn that the AI sees no activity on your part. And increase slightly when it sees one.

[ June 13, 2004, 17:10: Message edited by: Gandalf Parker ]
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  #8  
Old June 14th, 2004, 01:21 AM

Paul1980au Paul1980au is offline
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Default Re: Hmm-Another Question re politics

The ability for th AI to learn as it plays against you should extend to dipomacy to i think and politics.
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