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  #11  
Old March 20th, 2001, 07:37 PM

Emperor Zodd Emperor Zodd is offline
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Default Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?

How many points do you get from lowering happiness down to the minimum? Which you can apply towards the 3000 points needed for emotionless trait.
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  #12  
Old March 20th, 2001, 07:48 PM
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geoschmo geoschmo is offline
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Default Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?

Zodd,

This would be acceptable if I was playing an emotionless race myself, or using an .emp file. But what I am trying to do is setup the racename_ai_general.txt files so that the computer can use these races.

Unfortunatly there is a bug where you can't get points back from reducing the race opt characteristics in this file.

If fact I have done some testing and setting these values below 100 does not seem to work at all, even if you don't have any increased characteristics.

Geo
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  #13  
Old March 20th, 2001, 11:55 PM

Lucanos Lucanos is offline
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Default Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?

geoschmo wrote:
"below 100 does not seem to work at all"

I heard that too, but then I heard that if you create a *.emp file the "below 100" settings actually work.

BTW, I tried to edit the cultures.txt in the Data directory (really LOWERING all the values) for my "winter mod", but the file didn't load when I executed the game.
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  #14  
Old March 21st, 2001, 01:06 AM

Drake Drake is offline
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Default Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?

I think 1000 points for emotionless would actually be reasonable.

One of the problem with taking emotionless for strategic reasons is that it doesn't act as 'emotionless' but rather makes your happiness state unchangable (I haven't tested this with 1.30, but no mention of a change to this is made in the history).

Another reason against taking it would be that there are better ways to improve your happiness. If you're seriously concerned about it for production reasons, either spend points on increasing happiness, or better yet pick temporal. I'd personally go with a decrease to about 80%, take temporal, and lose 1000 pts while picking up facilities that are twice as effective at increasing happiness, twice as effective at building things, and more options for weapons. Balance that against 3000(!) points for emotionless, and I just don't see the sense in taking emotionless.
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  #15  
Old March 21st, 2001, 01:14 AM
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Default Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?

Should it be 1000 points *above* the 800 points you get when you set Happiness down to 50%?
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  #16  
Old March 21st, 2001, 01:23 AM

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Default Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?

I'd rather it force your happiness to 100%, but yeah - only having it at 1000 pts and letting you take -%50 and get 800 back is too inexpensive.
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  #17  
Old March 21st, 2001, 04:40 AM

Lucanos Lucanos is offline
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Default Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?

Drake:
"I just don't see the sense in taking emotionless."

Me neither - there are no emotional senses to be seen in the emotionless.

Seriously,
SEIV attracts lots of roleplayers, and some of them chooses traits that fit their racial description. "Why?" I dunno why...
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