|
|
|
|
June 4th, 2004, 04:08 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
AI question: retrofitting
Hi everyone:
will the AI ever retrofit ANYTHING ? I want my AI to upgrade at least its defense bases...
|
June 4th, 2004, 05:03 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI question: retrofitting
Quote:
Originally posted by Ragnarok-X:
will the AI ever retrofit ANYTHING ? I want my AI to upgrade at least its defense bases...
|
If you change (Retrofit Max Percent) from 50% to 75% in your settings file this will enable the AI to retrofit more ships that return late to the Yards - via damage or from their distant patrols.
Retrofit Max Percent Difference in Cost := 75
The probable draw back with a setting higher then the default 50%: are those sudden and extreme surges of resource usages when ships or bases retrofit and this may hamper that AI�s development - at the wrong time in that AI Players game; for if that AI�s is late returning to the Yards, it may in all probability be that it was damaged or expended its fuel from recent combat - and with that indication, a WAR is in the loom and all this entails on that AI Players economy and dispositions.
To show concerns for the AI economy -
the se4 50% default setting may be best, in the overall.
= = =
Moreover, with the stock 50% setting - it is very important and critical when you set up your AI and/or a modified Components file:
You should be fine if you - avoid back to back AI (ship/base component) research in a given field within its Research File and/or change the AI�s Design File from the specific Weapon or Defense Component of that ship/base start choice to a totally new internal Component design trigger (For example: when Emissive Armor (etc) is suddenly available thru advanced research - will it fall within your retrofit cost percentage guidelines).
And, as long as all your ascending Components from your modified Components File; with-in that family are LESS then a 25% cost increase per level.
[ June 04, 2004, 18:23: Message edited by: JLS ]
|
June 6th, 2004, 09:50 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: AI question: retrofitting
thanks for your help !
|
June 6th, 2004, 04:01 PM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI question: retrofitting
Quote:
Originally posted by JLS:
Moreover, with the stock 50% setting - it is very important and critical when you set up your AI and/or a modified Components file:
You should be fine if you - avoid back to back AI (ship/base component) research in a given field within its Research File and/or change the AI�s Design File from the specific Weapon or Defense Component of that ship/base start choice to a totally new internal Component design trigger (For example: when Emissive Armor (etc) is suddenly available thru advanced research - will it fall within your retrofit cost percentage guidelines).
And, as long as all your ascending Components from your modified Components File; with-in that family are LESS then a 25% cost increase per level.
|
JLS
Cant you post this so it is easier to understand
[ June 06, 2004, 15:02: Message edited by: Grand Lord Vito ]
|
June 6th, 2004, 07:08 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI question: retrofitting
Basically, the AI design and Research File go hand in hand - do not have the AI research to much (consecutively) in the way of Components, that (may) place a design outside of the retrofit cost parameters� (Throw in a few Facility or Unit Research items, in-between the big components) - to give the AI a chance to complete its vehicle Retrofits.
Not knowing this mod, GLV - I have no idea of the Component Costs and if they are ascending at high levels of resource requirements; if so, then this will only exasperate the AI's retrofitting.
[ June 06, 2004, 18:52: Message edited by: JLS ]
|
June 6th, 2004, 07:53 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: AI question: retrofitting
i guess i have to go into detail: My mod has several weapon branched, like gauss weapons, sonic weapons, laser, plasma and so on. Each tree has about a douzen levels, and each level enhances "your" basic weapon by one level. Each 4th. level allows/enhanced a medium weapon, and the 10th. level makes a advanced weapon from that branche available. While the cost for lesser weapons increase by approx 10-15 % per level, one medium weapon costs as much as about 5 ot 6 lesser weapons, and one advanced weapon cost about 3 medium weapons. So the retrofitting wont work ty anyway !
|
June 6th, 2004, 08:05 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI question: retrofitting
Understood.
Your weapons research structure sounds fascinating - I cant wait to play it
|
June 7th, 2004, 11:15 PM
|
|
First Lieutenant
|
|
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI question: retrofitting
Agree with JLS
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|