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May 29th, 2004, 05:34 PM
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Massive number of ships??
I was wondering how to get large (and I mean HUGE) numbers of ships in a single player game. I mean something like each player reaching the 20,000 ship limit. Now, such a game would probably be horrible to process each turn, but can you imagine 20,000 ships battling it out?? I think it'd be just great.
Anyways, in such a game, you'd need huge amounts of resources, and I'd prefer to not have a huge galaxy with tons of planets. So I was thinking...could I simply increase the amount of resources each resource extracting facitity produces, say by a factor of 10?? So, for example, a level 1 mineral miner would produce 8000 minerals, instead of 800?? If I were to do that, I should get tons of resources quickly right?? And the ability to build massive numbers of ships too??
Thanks a lot for your assistance.
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May 29th, 2004, 05:43 PM
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Re: Massive number of ships??
that would help
or just make homeworld centres that produce 10,000 of each resource,
value improvement for the planet by 3%
storage of 100,000 for each resource
resource converter that converts with 20% loss
reserch ability and intel ability
and to top it off.... have them act as a space port and a resupply port
and have some cargo space as well
Still it will take a long time to build 20 k ships
most i have had is 3000 in a game
with about 30000 units
and that was expensive
also you can decrease the maintence to 1% or something
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May 29th, 2004, 07:04 PM
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Shrapnel Fanatic
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Re: Massive number of ships??
You might want to increase Space Yard rates as well, so it doesn't take forever to build those ships.
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May 29th, 2004, 07:18 PM
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Re: Massive number of ships??
Still going to take at least 20,000 turns divided by the number of space yards in your empire.
The biggest problem with that number of ships is space on the tactical map. It only has a certain number of squares on it after all..
EDIT: in fact the grid is around 63*73, giving a max of 4599 ships in open space with no warp points, planets, etc. And if you do that none of them will be able to move!
[ May 29, 2004, 18:25: Message edited by: Phoenix-D ]
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May 29th, 2004, 08:00 PM
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Re: Massive number of ships??
Holy CRAP 20k ships lol largest Navy I've ever had is in a game I'm currently playing and that's only about 500 then again the enemy has over 400 as well so it's rather even battle.
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May 29th, 2004, 08:16 PM
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Re: Massive number of ships??
Renegade:
You might want to mess a bit with the happiness file. As it is you loose one point (1 tenth of a percent) for each ship lost even if you win the battle. A few battles and both warring empires will be down to riots
BTW:
Might be an idea to keep that in mind in RTH2 also. Keeping your guys happy might be the key to victory
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May 29th, 2004, 08:38 PM
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Re: Massive number of ships??
Alright, thanks a lot for the suggestions. Hmmm, i wonder what would happen if you had say 5000 ships in combat?? They wouldn't all have space in the combat area, so what would happen?? An error??
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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May 29th, 2004, 08:39 PM
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Re: Massive number of ships??
Probably a range check error.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 29th, 2004, 10:33 PM
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Shrapnel Fanatic
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Re: Massive number of ships??
They might just start overlapping, like when you smash one ship into another with a repulsor beam.
When a spot opens up the first nearby guy to move will grab it.
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May 30th, 2004, 12:23 AM
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Shrapnel Fanatic
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Re: Massive number of ships??
If you think its a problem now, wait until SEV comes along with its 3d ships. Ohhhh brother is that going to be ....... INSTERT COMMMENT ........
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