.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old March 20th, 2001, 09:13 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: FIghter missile pods, too powerful?

quote:
Rocket Pods can fire ONCE in combat. Easy to get around with Tactical, just have your carrier pick them up and relaunch, but then you have to worry about the carrier getting shot up.


Excuse me but did I miss something here? I have been playing this game for months and always use tactical. You can pick-up fighters and relaunch them during combat?

How do you do that?

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #12  
Old March 20th, 2001, 09:52 PM

JDL JDL is offline
Private
 
Join Date: Nov 2000
Location: Morristown, NJ USA
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
JDL is on a distinguished road
Default Re: FIghter missile pods, too powerful?

ok I see your points, let me counter.

A deadly first strike is worth its weight in gold because all those 30 turns with DUC is useless if your fighters get taken out with each turns worth of PDC's

If you swarm and kill 90% of his forces in the first strike let your escorts take the rest.

Set strategic fighter tactics to:

Primary - optimal range
Secondary - don't get hurt

They'll shoot and scoot

Point 2
You don't need medium or large fighters

You need SWARMS of small fighters.

More bang for the buck

BIGGEST REASON OF ALL: NOOOO MAINTENANCE

30 light fighters w/ missile 3 on each planet is a really decent defensive setup too. (which really isn't that expensive research wise) you probably already have missile 3 at this point anyway.

[This message has been edited by JDL (edited 20 March 2001).]
__________________
JDL
Reply With Quote
  #13  
Old March 20th, 2001, 10:03 PM

Triumvir Emphy Triumvir Emphy is offline
Corporal
 
Join Date: Jan 2001
Location: Dayton
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
Triumvir Emphy is on a distinguished road
Default Re: FIghter missile pods, too powerful?

An other reason Rocket pod fighters are not too powerfull is that they only fire on ships/planets.

If you are fighting a carrier/fighter heavy opponent, his main weapon is fighters not carriers, i usually don't even bring my carriers to battle, they just ferry fighters from system to system. Fighters to be usefull in planet defense need to be able to attack all kinds of targets.
__________________
Je maintendrai
Reply With Quote
  #14  
Old March 21st, 2001, 04:51 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: FIghter missile pods, too powerful?

quote:
Originally posted by geoschmo:
Excuse me but did I miss something here? I have been playing this game for months and always use tactical. You can pick-up fighters and relaunch them during combat?

How do you do that?

Geo



Well, I haven't exactly tried it recently, did it quite a few times in early beta and in SEIII (very useful in SEIII to "repair" fighters in combat... go in with one hit point left, come back out full strength). Should be a something like "Recover Units" in the Orders menu... if there isn't, oops, my bad
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #15  
Old March 21st, 2001, 08:16 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: FIghter missile pods, too powerful?

Sorry Will, but it is not possible to recover fighters during tactical combat. So fighters cannot be recharged during combat and I think this is o.K.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.