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April 18th, 2004, 11:55 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Supplies.
It should have been "remote mining" indeed. That will teach me why posting when you are still half-asleep is a very bad idea!
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April 18th, 2004, 10:03 PM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
Posts: 290
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Re: Supplies.
I just love remote mining in DevNullMod FQM maps with those asteroyds of +200% minerals and cheap mining bases
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April 19th, 2004, 06:13 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Supplies.
Thanks for the info, I didn't know that remote mining income isn't included in trade agreements. So I guess that if we use those new point-generation abilities in a mod, those won't be included in trades either?
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April 19th, 2004, 11:12 AM
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Major General
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Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
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Re: Supplies.
If I put out 10 mineral miner satellites over an asteroid, will it reduce the value by 10% or 1 % each turn?
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April 19th, 2004, 11:49 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: Supplies.
I think only 1 satellite will work. It says in the component description only 1 vessel can mine a single location.
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April 19th, 2004, 11:51 AM
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Corporal
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Join Date: Aug 2002
Location: belgium
Posts: 93
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Re: Supplies.
AFAIK, there can only be one ship mining in a sector at a time, so I don't think stacking all those remote miners is such a good idea
damn, beaten to it by Randallw
[ April 19, 2004, 10:52: Message edited by: ace joh ]
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April 19th, 2004, 11:57 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Supplies.
. It might be worth investigating though. We know more than 1 "vessel" can't mine together, but as units stack will they perhaps work together.
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April 19th, 2004, 02:32 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Supplies.
As there aren't displayed in your own score (like remote mining if memory serves), the resource generation abilities are unlikely to be included when computing how much you give when involved in a trade agreement.
By the looks of it, only the resources produced at a facility actually alter your score, and are taken into account by the trade treaties, but I may be mistaken here.
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April 19th, 2004, 02:44 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
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Re: Supplies.
Only one ship/base works for remote mining, with unlimited individual extractors on the ship.
But 3 satelites, one each with mineral, organic, and rad extractors will work. No more than 3, and 2 or more mineral sats won't work. I just figure the game is hard coded to allow a specific ideal of remote mining.
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