.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old April 18th, 2004, 11:55 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Supplies.

It should have been "remote mining" indeed. That will teach me why posting when you are still half-asleep is a very bad idea!
Reply With Quote
  #22  
Old April 18th, 2004, 10:03 PM
Pablo's Avatar

Pablo Pablo is offline
Sergeant
 
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Pablo is on a distinguished road
Default Re: Supplies.

I just love remote mining in DevNullMod FQM maps with those asteroyds of +200% minerals and cheap mining bases
Reply With Quote
  #23  
Old April 19th, 2004, 06:13 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Supplies.

Thanks for the info, I didn't know that remote mining income isn't included in trade agreements. So I guess that if we use those new point-generation abilities in a mod, those won't be included in trades either?
Reply With Quote
  #24  
Old April 19th, 2004, 11:12 AM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Supplies.

If I put out 10 mineral miner satellites over an asteroid, will it reduce the value by 10% or 1 % each turn?
Reply With Quote
  #25  
Old April 19th, 2004, 11:49 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Supplies.

I think only 1 satellite will work. It says in the component description only 1 vessel can mine a single location.
Reply With Quote
  #26  
Old April 19th, 2004, 11:51 AM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: Supplies.

AFAIK, there can only be one ship mining in a sector at a time, so I don't think stacking all those remote miners is such a good idea

damn, beaten to it by Randallw

[ April 19, 2004, 10:52: Message edited by: ace joh ]
__________________
http://www.projectxenocide.com
Reply With Quote
  #27  
Old April 19th, 2004, 11:57 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Supplies.

. It might be worth investigating though. We know more than 1 "vessel" can't mine together, but as units stack will they perhaps work together.
Reply With Quote
  #28  
Old April 19th, 2004, 02:32 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Supplies.

As there aren't displayed in your own score (like remote mining if memory serves), the resource generation abilities are unlikely to be included when computing how much you give when involved in a trade agreement.

By the looks of it, only the resources produced at a facility actually alter your score, and are taken into account by the trade treaties, but I may be mistaken here.
Reply With Quote
  #29  
Old April 19th, 2004, 02:44 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Supplies.

Only one ship/base works for remote mining, with unlimited individual extractors on the ship.

But 3 satelites, one each with mineral, organic, and rad extractors will work. No more than 3, and 2 or more mineral sats won't work. I just figure the game is hard coded to allow a specific ideal of remote mining.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.