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April 5th, 2004, 06:12 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: New PBW game: Fast and furious
Quote:
Originally posted by David E. Gervais:
But how about a one sys/per/player game. Each player is given their own system and the only way to expand is to go to war.
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One of the Furballs did something like this, too. There was one system per player, each system had a one-way warp-point into a central system (that had the Movement-towards-center ability of 12). The central system then had one-way warp points back to all the homesystems.
It was mayhem.
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April 6th, 2004, 01:35 AM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
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Re: New PBW game: Fast and furious
Interesting concept there, One system, 20 players. (I think a system like this would be too over packed with planets.) But how about a one sys/per/player game. Each player is given their own system and the only way to expand is to go to war. (or make aliences, or share space with a species that has a different home planet type than you, etc) It would also be nice if the warp-point connections could be random.
hmmm, interesting thought. Nuf said.
Cheers!
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April 6th, 2004, 08:18 AM
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Major General
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Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
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Re: New PBW game: Fast and furious
I've deleted the game from PBW and will join the next Furball game instead.
No need to re-invent the wheel.
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April 6th, 2004, 03:37 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: New PBW game: Fast and furious
Quote:
Originally posted by Ruatha:
I've deleted the game from PBW and will join the next Furball game instead.
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I was looking forward to your take on the wheel. These games are so fast (and fun) to play, I think there's room for more than one!
[ April 06, 2004, 17:05: Message edited by: spoon ]
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April 7th, 2004, 04:51 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: New PBW game: Fast and furious
Quote:
Originally posted by Ruatha:
quote: Originally posted by PvK:
quote: Originally posted by Ruatha:
...
Race design will be vital!
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Therefore I'd suggest using the PvK Balance mod...
PvK Nope, no mods.
What will be important are aggression, defensivness and construction rate, I'd guess. All else will propably not have time to play any major significance. Heh. So even more so than usually in unmodded games, it will make little sense to do anything but max these out - they'll be even more underpriced than ever.
PvK
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April 7th, 2004, 06:46 AM
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Major General
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Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
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Re: New PBW game: Fast and furious
[quote]Originally posted by PvK:
Quote:
Heh. So even more so than usually in unmodded games, it will make little sense to do anything but max these out - they'll be even more underpriced than ever.
PvK
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Yep, and everyone would know it, so it wouldn't be an issue.
[ April 07, 2004, 05:46: Message edited by: Ruatha ]
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