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  #1  
Old March 4th, 2004, 01:10 AM

Vasiliy Vasiliy is offline
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Default About Counter-Intelligence Projects

What is better: One Counter-Intelligence Project with 30000 int. points per turn or Two Counter-Intelligence Projects by 15000 int. points per turn?

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Old March 4th, 2004, 01:29 AM

Phoenix-D Phoenix-D is offline
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Default Re: About Counter-Intelligence Projects

They're equal.

EDIT: yes, this includes vs Intel Sabatoge, since that likely has to get through your CI to work anyway.

[ March 03, 2004, 23:30: Message edited by: Phoenix-D ]
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  #3  
Old March 4th, 2004, 02:35 AM
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Default Re: About Counter-Intelligence Projects

As long as they are the same level of project, they are equal.
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Old March 4th, 2004, 03:20 AM

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Default Re: About Counter-Intelligence Projects

I think that the Intel aspect of this game is good -
fleet defection (expensive) so you can get whole of their fleets to deflect to youre empire

Or even the ability to specify a system for youre agents to try and get "any ship" in system "x" to defect ?
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Old March 4th, 2004, 05:03 AM
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Default Re: About Counter-Intelligence Projects

I wonder what we can do with the counter intel now that it is reportedly working correctly. I would like to understand how to get the AI to build special facilties like CI ones.
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Old March 4th, 2004, 05:13 AM
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Default Re: About Counter-Intelligence Projects

Counter intel has been working fine for a while now. The Fate Shrine abilities might not actually work as you are hoping... I have emailed Aaron about it.
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