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June 20th, 2004, 08:59 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: Paranoia - What happend???
BAHHhh! it was getting interesting to!
I dont know if I would have been able to stop the thendorian but I sure would have given the republic a run for there money, (who so thoughtfully bottled me up so I could not go north)
considering that I forgot to reserch in the first turn, I think I did damn well!
pity I never met my target eather....
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June 21st, 2004, 01:58 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
Posts: 412
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Re: Paranoia - What happend???
So is the person responsible for making all the rest of us lose going to own up???
If there was going to be a Paranoia 3 I have a couple of suggestions:
1. Make the map a wrap around one, I started in the corner and couldn't go anywhere, never encountered my target nor half the galaxy.
2. Make it warp point heavy to faciltate exploration and communication.
3. Try and have humans playing, the AI running an empire really stuffs the game.
[ June 21, 2004, 01:07: Message edited by: Joachim ]
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June 21st, 2004, 02:03 PM
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Corporal
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Join Date: Nov 2002
Location: Miami, Fl
Posts: 144
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Re: Paranoia - What happend???
Paranoia3 Suggestions:
After playing both games, this one was too difficult to encouter other races due to the size and remote locations the outer edge races had.
Suggestions for next are:
I would also keep the map a bit smaller but use a cluster type system where each race owns a 4 system cluster.
10 races not 20, this would make it easier to contact all the races and keep the galaxy size to a medium type.
No turns can ever be taken by a computer. Which means we must recruit replacements before a turn can be executed.
Create a forum or use the game forum for all races to perform a yearly (10 turns min.) update of their race/status. Could be propoganda, enemy friendly update, etc. But more roleplaying from each race to enhance communication.
Maybe even a host that is neutral who can interview each race a turn / post findings, wars, large ship movements, warp creations, etc. Kinda like our current media who have their faces in everyone's business.
Just a few ideas.
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June 21st, 2004, 03:29 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: Paranoia - What happend???
Carefully recording R-A-N-D-A-L-L-W in the "Great Book Of Sins" to repay him 100 times for his underserved victory. aka, no victory other than mine would have been deserved.
As for Paranoia 3, there will definitely be one.
I would say a max of 12 players,and agree to the no AI turns.
And this time, I would say 48H turns max. Not 72H, which was too long.
I disagree for the super-media game master, but fully agree for the propaganda/call for help/status report writen by all players every 10 turns. Maybe nothing amazing, just some news to other players. Very good idea, I like it.
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�a ! �a ! Cthulhu fhtagn ! Cthulhu fhtagn !
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June 21st, 2004, 05:39 PM
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Corporal
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Join Date: Dec 2003
Location: the netherlands
Posts: 54
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Re: Paranoia - What happend???
Now, with Phentari being Randallw's target while he didn't even encounter them, a question arises: who the FUKKING FULLMOON NECROHELL KILLED THE PHENTARI WHILE IT WAS NOT HIS TARGET???
[ June 21, 2004, 17:03: Message edited by: Gandalf Parker ]
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June 21st, 2004, 06:03 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Paranoia - What happend???
Oops, I didn't read completely and didn't realize I shouldn't have announced what happened. Didn't mean to spill the beans there.
[ June 21, 2004, 17:06: Message edited by: geoschmo ]
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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June 21st, 2004, 06:08 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Paranoia - What happend???
let me know geo... i was running the game... ps... i have a good idea
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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