Re: AI Redesign
You will need to break down your mod into catagories.
IE Technology (A) Components (B) Facilities
Racial Traits must be listed seperately and any tech that will coorespond to them.
IE Unlucky Race gets the lucky madelanion technology or something.
When I started to learn how to set up the AI for the Star Trek Mod, I used a lot of the info Fyron had posted at his site for modding. I asked a lot of questions, and I tracked what I was doing. This way I could go back and see the blue print so to speak for each technology.
Setting up the Research file is by far the most important to do early on. Then the General.txt for each race.
The other files, although very important, are not as important right off. Think of it this way:
1. Your race needs to know what to traits it has, what technology it has access to via the General txt file.
2. Then what and in what order to research things.
I hope this helps shed a bit of light on what you have to do. I would look up the modding tutorial by both Tampa Gamer and by Fyron. Ask a lot of questions of modders like Rollo, Fyron, Mephisto, etc. Use other mods as a blue print too.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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