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December 19th, 2003, 02:31 AM
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Re: kamikaze ships
I'm wondering if the fix might be to not allow this to occur in Tactical. At least then it would be consistant.
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December 19th, 2003, 02:56 AM
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Re: kamikaze ships
When I answered, I was speaking for simultaneous play. I hadn't considered the other mode since I never play it any longer.
And, good luck with getting your ships to work at max range consistantly. 
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December 20th, 2003, 04:20 AM
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Re: kamikaze ships
Quote:
Originally posted by Loser:
I'm wondering if the fix might be to not allow this to occur in Tactical. At least then it would be consistant.
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I'm not wondering. It sucks (makes no sense, is silly, naturally has no basis in realism or science fiction, and is imbalancing) to have ships be able to ram stacks of units.
PvK
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December 20th, 2003, 11:47 PM
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Colonel
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Re: kamikaze ships
SD+ID to not get rammed... how about SD+ID on the ramming side? Did that with an organic race.. (ouch)
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December 24th, 2003, 01:51 AM
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Re: kamikaze ships
Quote:
Originally posted by PvK:
It sucks (makes no sense, is silly, naturally has no basis in realism or science fiction, and is imbalancing) to have ships be able to ram stacks of units.
PvK
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A ship rammed a satellite at least once in Babylon 5. In the final attack on earth. [edit]I have done it in tactical, but a friend tried in in Strat and lost the ships.
[ December 23, 2003, 23:54: Message edited by: Parasite ]
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December 24th, 2003, 11:38 AM
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Re: kamikaze ships
realism-wise it makes sense - the satellite cant dodge away like a fighter would, and its mass would do little damage against the ship. Game-wise however fighter stacks are considered one single mass -- err, 10000kT damage worth hurts
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December 24th, 2003, 07:43 PM
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Re: kamikaze ships
No, people. The problem with ramming satellites is that in SE4, the game puts all satellites in one place, where they can be rammed all at once. Even if one accepts that this is a reasonable abstraction, it still makes zero sense to allow ships to ram all of them at once. If it required one movement point to ram each satellite (or, for the ship to stop, or a limit of one ram per turn), then I wouldn't have much problem with it, but ramming all of the satellites the enemy can deploy, all at once, is just nonsense, just like ramming an entire squadron of fighters with a less-maneuverable ship that's smaller than the fighters would be spread out, is.
PvK
[ December 24, 2003, 17:44: Message edited by: PvK ]
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