.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old December 19th, 2003, 02:31 AM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: kamikaze ships

I'm wondering if the fix might be to not allow this to occur in Tactical. At least then it would be consistant.
Reply With Quote
  #12  
Old December 19th, 2003, 02:56 AM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: kamikaze ships

When I answered, I was speaking for simultaneous play. I hadn't considered the other mode since I never play it any longer.

And, good luck with getting your ships to work at max range consistantly.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #13  
Old December 20th, 2003, 04:20 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: kamikaze ships

Quote:
Originally posted by Loser:
I'm wondering if the fix might be to not allow this to occur in Tactical. At least then it would be consistant.
I'm not wondering. It sucks (makes no sense, is silly, naturally has no basis in realism or science fiction, and is imbalancing) to have ships be able to ram stacks of units.

PvK
Reply With Quote
  #14  
Old December 20th, 2003, 11:47 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: kamikaze ships

SD+ID to not get rammed... how about SD+ID on the ramming side? Did that with an organic race.. (ouch)
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #15  
Old December 24th, 2003, 01:51 AM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default Re: kamikaze ships

Quote:
Originally posted by PvK:
It sucks (makes no sense, is silly, naturally has no basis in realism or science fiction, and is imbalancing) to have ships be able to ram stacks of units.

PvK
A ship rammed a satellite at least once in Babylon 5. In the final attack on earth. [edit]I have done it in tactical, but a friend tried in in Strat and lost the ships.

[ December 23, 2003, 23:54: Message edited by: Parasite ]
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
  #16  
Old December 24th, 2003, 11:38 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: kamikaze ships

realism-wise it makes sense - the satellite cant dodge away like a fighter would, and its mass would do little damage against the ship. Game-wise however fighter stacks are considered one single mass -- err, 10000kT damage worth hurts
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #17  
Old December 24th, 2003, 07:43 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: kamikaze ships

No, people. The problem with ramming satellites is that in SE4, the game puts all satellites in one place, where they can be rammed all at once. Even if one accepts that this is a reasonable abstraction, it still makes zero sense to allow ships to ram all of them at once. If it required one movement point to ram each satellite (or, for the ship to stop, or a limit of one ram per turn), then I wouldn't have much problem with it, but ramming all of the satellites the enemy can deploy, all at once, is just nonsense, just like ramming an entire squadron of fighters with a less-maneuverable ship that's smaller than the fighters would be spread out, is.

PvK

[ December 24, 2003, 17:44: Message edited by: PvK ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.