October 29th, 2003, 01:35 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Starting with Colonize All??
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Originally posted by Deathstalker:
...The thing I wanted was to start off everyone with all the colonization techs. This gets rid of the temptation to swindle the AI for its colony tech and lets you expand faster (both you and AI). Just wondered how the AI colonizes, wether it goes just for the 'green dots' or the highest mineral planet in closest range or what...(that and wondered how it decided wether to build a rock/ice or gas colonizer).
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well, the colonization minister is still a myth. Not quite sure what the priorities (green dots, richness, size, range) are.
The nice thing about universal colonizers is that the type (rock/gas/ice) doesn't matter and that helps the AI. I have seen 'Rock colonizers' with a universal component colonize ice and gas planets and vice versa. So, there will be no wrong types sitting in orbit.
One oddity about universal colonizers: In the planet view each colony ship counts for 3 in the 'Colony ships ...which are available' display. Seems that the game counts the colonizing abilities instead of the ships. Not sure if the production minister is also influenced by this. If it is and the AI gets universal colonizers from the start, that could slow them down a bit.
Might wanna have a look at this and perhaps increase the numbers of colonizers in construction file, if this is indeed a problem.
[ October 29, 2003, 11:38: Message edited by: Rollo ]
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