.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 2nd, 2003, 04:29 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Adopt-a-Neutral

Someone might have proposed a similar idea before, and this probably won't work in practice, but I had a thought... What if there was a PBW game with no combat between the player empires, and all fighting was done by means of neutral empires that served as proxies? You'd have to gift ships and things to the neutrals in order for them to fight for you, but of course, once you "deployed" a ship by gifting it to your neutral, it could never leave the system it was deployed in, since neutrals never leave their system! To keep the player empires from fighting, you could simply mod the game so that Aggressiveness can be set to some insanely low value (way below the current minimum of -50), and require players to take this value, and also mod out the Talisman. (OK, so they COULD ram...) The player whose neutral survives the longest wins!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old September 2nd, 2003, 05:00 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Adopt-a-Neutral

You could also stipulate a treaty between all player empires.

You would be prevented from invading deeply into your opponent's territory by his neutral defense ships and their superior attack/defense skills...
Reply With Quote
  #3  
Old September 2nd, 2003, 02:11 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Adopt-a-Neutral

Quote:
Originally posted by E3:
Actualy I have seen a neutral ship outside of its home system without my putting it there.

I had gifted the race a planet, several systems over. I guess the game interpreted all the space between the two systems, as now being a part of one system or something like that, because I saw ships flying between the systems. Don't know if he went anywhere OUTSIDE of that or not though.
That was a fluke, because it definetly doesn't happen under normal circumstances. The Neutrals are not normally able to warp period.

Ed Kolis, I actully had a similer idea to this. I was thinking instead of trying to make teh Neutrals do anything in particular each player would just have a specific neutral they were assigned to protect. Then the object would be to hunt down and kill the other players neutral protectees. You could gift your neutral race colony ships so he could expand and stuff. Although there would be no guarantee your neutral wouldn't turn on you and attack you. Part of the challange would be to protect them even though they might be attacking you.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old September 3rd, 2003, 01:16 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Adopt-a-Neutral

I think the neutral AI just doesn't give Warp orders. It does give orders to move between its own planets, though. I'm not sure what its restrictions are about which ships and planets it can attack, however.

Seems like this would work better if the AI's used weren't neutral, but were full AI's. Then require all players to maintain treaties with each other, and perhaps to maintain no peace treaty with the AI's (except maybe their "own" AI agent).

PvK
Reply With Quote
  #5  
Old September 3rd, 2003, 01:56 AM
E3's Avatar

E3 E3 is offline
Private
 
Join Date: Aug 2003
Location: Toronto, Canada
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
E3 is on a distinguished road
Default Re: Adopt-a-Neutral

Actualy I have seen a neutral ship outside of its home system without my putting it there.

I had gifted the race a planet, several systems over. I guess the game interpreted all the space between the two systems, as now being a part of one system or something like that, because I saw ships flying between the systems. Don't know if he went anywhere OUTSIDE of that or not though.
__________________
A- Se+ GdY $* Fr C+++ Css Sf* Ai Au M+ MpMDA S- Ss+++ RTRY Pw+++ Fq+++ Nd Rp++ G Mm++ L-- Tcp++
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.