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  #11  
Old October 7th, 2003, 05:12 PM
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Default Re: Distances in SE IV

you can turn on the distances when you are trying to open one and will tell you
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  #12  
Old October 7th, 2003, 06:25 PM
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Default Re: Distances in SE IV

Quote:
Originally posted by mottlee:
you can turn on the distances when you are trying to open one and will tell you
yeah, after you've built the darn thing - which sort of defeats the point of pre-planning. 10LY squares, use 2d planar geometry to find the distance. SJ posted the formula below.

or, you could run a test game with max tech, build a ship with a warp opener in one turn with the cheatcode, and use the map there to ball-park the distance. it will probably be good enough.
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  #13  
Old October 7th, 2003, 06:33 PM

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Default Re: Distances in SE IV

Ah, that was Sachmo asking. Must be an RP/Authoring question. I must share, that is the same reason I put thought into it.

The answer? Fake it. Make it up. Write in whatever distances, differing vectors, or ranges you want and don't let anyone challenge your interpretation. The author of "Rise of the Remorhaz Society" does not need to take flak over differing ideas of scale!

It's not like anyone else knows better. I doubt Aaron himself could pin it down in a reasonable manner.

[edit: didn't recognize you, Sachmo, I'm still expecting Plissken.]

[ October 07, 2003, 17:36: Message edited by: Loser ]
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  #14  
Old October 7th, 2003, 09:27 PM
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Default Re: Distances in SE IV

who's Plissken?
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Old October 7th, 2003, 09:30 PM

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Default Re: Distances in SE IV

Snake Plissken
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