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  #51  
Old August 16th, 2003, 04:44 PM
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Default Re: Hidden facts of SE IV

Quote:
Originally posted by Gozra:
quote:
Originally posted by oleg:
quote:
Originally posted by Gozra:
...Hidden fact: Missles are a prime target and ships will shoot their primary weapons at them rather that the assult ships behind the missle storm. This allows you to Fire first at his ships with your ships.
Excuse me but what are these "primary weapons" that can target missiles ???
I am going to mull this one over. I am positive I acheaved the effect I am talking about but now I am not sure how I acheived it. I did send in a wave of OK now I remember. You send in Fighters at the same combat speed as your Ships and the enemy ships fire at them before they fire at your ships. Yes I think that's it. Plus your fighters are designed to take punishment so that some do survive the the point defense weapons.

Aah ! Fighters, yes it is a different matter. Massed up fighter stacks traveling with the same speed as ships can be a killer setup. Your opponent MUST set "do not fire on fighters = true" But then he must overload ships with PDC and watch out for heavy beams ships behind.
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  #52  
Old August 16th, 2003, 06:41 PM
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Default Re: Hidden facts of SE IV

One of the reasons I really like SEIV
for every tit there is a tat.

Can't think of a hidden fact this post.
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  #53  
Old August 17th, 2003, 02:29 AM
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Default Re: Hidden facts of SE IV

for every Narf there's a copycat?
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  #54  
Old August 17th, 2003, 05:48 AM
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Default Re: Hidden facts of SE IV

I am not sure.
more like a nagwop and a wopnag
yen and dang

grape fruit and softballs

treat and retreat

bump and grind

bubble and soap
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  #55  
Old August 17th, 2003, 07:14 AM
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Default Re: Hidden facts of SE IV

Quote:
Originally posted by narf poit chez BOOM:
for every Narf there's a copycat?
For every narf, there's a waffle. For every waffle, there's a small pack of maple syrup. For every small pack of maple syrup, there's a narf.
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  #56  
Old August 21st, 2003, 09:32 PM
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Default Re: Hidden facts of SE IV

'Kay, this is kinda under the heading of useless facts ...

If you build a value improvement plant on a planet with some resource value already greater than 255% (because you want to increase the % of another resource, obviously), that high resouce will be decreased down to 255% by the value improvement plant.

That's what you get for being greedy.
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