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August 4th, 2003, 09:40 PM
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#se4 Guests
Hi everyone.
Sorry about the se4 guest speakers and open topics being a little slow latey.
I have had a few bumps in the road.... But things are improving time wize for me to start this back up.
Last week on wed. we talked about the Balance mod.
This week will be part two of the balance mod with Sj hosting the topic.... ( if it spills into a 3rd week then so be it ... )
Upcoming guests are
Rollo - AI space monsters
Geo - PBW
Tesco - SE Modding tool and step by step making mods
Aaron - Starfury
Possible guest
PVK , Oleg JLS - AI modding
Now some questions
1. If you would like to be a guest speaker on se4 let me know
2. If you would like to recommend someone or topics for conversation let me know. I can approach people for speaking.
I would like to see Ruatha on there for the newbie questions
Ed , Baron and Andre for the history of SE games... ( I know there is more of ya but i am at work and these are the first 3 names that come to mind )
SJ - Any topic he wishes to talk about
Gandalph on ship sets ( design class )
AT back to do a design class on ships as well
Kwok and DG to do future design topics.
Some topics I would like to dicuss ( looking for a guest speaker on them )
1. How to build your empire Part 1( setup of empire pre 2400.0 )
2. How to build your empire Part 2( initial openning turns to first contact )
3. Ship building
4. Infrastructure
5. Mod Authors to come on and talk about their mods , current mods and future releases
6. Modding concepts ( from drawing board to release)
7. Modding do's and don'ts
8. Ship combat
9. Newbie faq
10. Tricks of the trade and other Strategy Articles.
11. Other Shrapnel game developers and Other Space Strategy game developers on to talk about their games ( Storm Clouds hint hint )
Again. This is for the community... So please let me know what i can do.
Thank you in advance for your thoughts and suggestions.
__________________
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 4th, 2003, 09:44 PM
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Major General
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Join Date: May 2002
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Re: #se4 Guests
Well I can talk about newbie questions, I have plenty of them, but few answers though 
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August 4th, 2003, 09:47 PM
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First Lieutenant
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Re: #se4 Guests
Wow- you got AAron on board? Nice!!!
[dream]
Any chance we can get him to comment on our SE5 wish list?!?! That would ROCK!
With no obligations, of course... he can pick and choose and let us know if any of our suggestions made it to the "limelight."
He can also pick some and comment on feasibility, perhaps?
[/dream]
Just throwing it out there...
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August 5th, 2003, 01:41 AM
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Re: #se4 Guests
__________________
The Ed draws near! What dost thou deaux?
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August 5th, 2003, 01:51 AM
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Shrapnel Fanatic
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Re: #se4 Guests
Have we forgotten about the #se4 Web Site?
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August 5th, 2003, 02:54 AM
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Re: #se4 Guests
Wow, I'm honored that you would include me.
Ship set design class???
If you're talking about creating ship sets, I have 2 Doga's and a cut and paste from another proggy. Atrocities would be the one to invite for this.
If you're talking about designing your ship layout, component speaking, in game, I still get surprised by the multitude of different ways to configure a ship.
I am familiar with many different aspects of this game; AI making, shipset making, Modding, and playing; but I don't know if I qualify in any one area enough to be a guest speaker. I like to think of myself as an alien of all trades, and a master jedi of none. If you would still like me to field questions at one of your sessions, I will do my best.
EDIT _ For instance, I just found out that fighter bays can land troops to conquer a planet.
[ August 05, 2003, 01:55: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 5th, 2003, 03:04 AM
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Shrapnel Fanatic
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Re: #se4 Guests
Quote:
For instance, I just found out that fighter bays can land troops to conquer a planet.
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Yeah, that is the problem with totally generic cargo bays... the game needs some sort of "drop troops" ability that adds to the max kT of troops you can drop in a combat.
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August 5th, 2003, 04:05 AM
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National Security Advisor
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Re: #se4 Guests
Quote:
Originally posted by Imperator Fyron:
quote: For instance, I just found out that fighter bays can land troops to conquer a planet.
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Yeah, that is the problem with totally generic cargo bays... the game needs some sort of "drop troops" ability that adds to the max kT of troops you can drop in a combat. Perhaps a separate ability and component specifically to launch/recover troops?
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August 5th, 2003, 04:34 AM
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Re: #se4 Guests
please perhaps another thread for this conversation... i would like to keep it on topic for se4 guests. thanks
__________________
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 5th, 2003, 04:12 PM
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Re: #se4 Guests
Gand you make fantastic ships.
Also Kwoks skool of Planet Design was a perfect format for the guest speakers if they wish to run a workshop or tutorial.
Or you can just chat.
Both styles are great.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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