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  #31  
Old July 31st, 2003, 12:25 AM
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Default Re: Crystallurgy - in general and in DevNull

MB, you are wrong ! Energy dampener skips shields all right
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  #32  
Old July 31st, 2003, 12:30 AM
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Default Re: Crystallurgy - in general and in DevNull

Taera:
Well... see Oleg's previous post.
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  #33  
Old July 31st, 2003, 12:36 AM

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Default Re: Crystallurgy - in general and in DevNull

all special weapons skip all shields and all armor. this excludes ID because it was a ship-killer before. And ID is a special case.
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  #34  
Old July 31st, 2003, 12:52 AM
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Default Re: Crystallurgy - in general and in DevNull

Not all of them. Security Station Only and Boarding Party Only do not skip shielding.

[ July 30, 2003, 23:53: Message edited by: Imperator Fyron ]
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  #35  
Old July 31st, 2003, 03:39 AM

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Default Re: Crystallurgy - in general and in DevNull

i havent tested these...
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  #36  
Old July 31st, 2003, 04:04 PM
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Default Re: Crystallurgy - in general and in DevNull

Quote:
Originally posted by Taera:
i havent tested these...
Yes you did Have you ever tried to board a ship with shields ?
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  #37  
Old July 31st, 2003, 07:31 PM

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Default Re: Crystallurgy - in general and in DevNull

That's not the damage type Fyron is refering to actually. There are two unused (in stock) types that destroy only boarding parties or only security stations.

EDIT: There's also "only planet destroyers, but I'm not sure if that one works

[ July 31, 2003, 18:31: Message edited by: Phoenix-D ]
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  #38  
Old July 31st, 2003, 07:35 PM
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Default Re: Crystallurgy - in general and in DevNull

It works.
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  #39  
Old August 7th, 2003, 02:28 PM

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Default Re: Crystallurgy - in general and in DevNull

ok, so how many players in devnull4 (when geo gets his dsl back;P) will be using crystal+religous?

if you were going to fight against such an opponent, would outranging be your only viable option? (thx for your replay taera btw

what do the rest of you think?

fyron, atrocities, etc etc
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  #40  
Old August 24th, 2003, 06:02 PM

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Default Re: Crystallurgy - in general and in DevNull

now that pbw is back... can anyone else comment on the devnull dual-special-race abilities/components?

has anyone tested them in larger type games?
in higher level tech fights?

and, finally, when will the devnull4 game really start?
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