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  #1  
Old February 20th, 2001, 03:31 PM

Spyder Spyder is offline
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Default Sensors

Are the various sensors complementary? Or, do the better ones make the older ones obsolete?
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  #2  
Old February 20th, 2001, 04:07 PM

jimbob55 jimbob55 is offline
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Default Re: Sensors

For combat sensors, only one component will give a bouns to hit in combat.

For multiplex tracking, I don't know if they are additive but you are paying in metals for each target you can track + hullspace for each component you mount. Best to mount the highest level available and only mount 1.

For long range scanners, they aren't additive for the range, so 1 at highest level is best.

For the sensor grids (tachyon, graviton, psionic etc) I don't think they're additive. You will only be able to see stealthy units with lower cloak values than your best scanner. Again mount the highest rating that you can.

Tachyon sensor 3 costs 2500 metals and 1100 radioactives and gives level 4 EM active.
All the rest at level 3 cost 1500 and 500 respectively and gives level 4 scanning ability. Bearing in mind that all cloaking has equal values for all scanner types at the moment, any scanner will do the job. Pick the one that is on the branch of the tech tree you are closest to.
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Old February 20th, 2001, 04:33 PM

Triumvir Emphy Triumvir Emphy is offline
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Default Re: Sensors

"Or, do the better ones make the older ones obsolete?"

i am assuming you aren't talking about the same sensor going up the tech tree.
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Old February 20th, 2001, 05:21 PM

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Default Re: Sensors

quote:
Originally posted by jimbob55:


For the sensor grids (tachyon, graviton, psionic etc) I don't think they're additive. You will only be able to see stealthy units with lower cloak values than your best scanner. Again mount the highest rating that you can.

Tachyon sensor 3 costs 2500 metals and 1100 radioactives and gives level 4 EM active.
All the rest at level 3 cost 1500 and 500 respectively and gives level 4 scanning ability. Bearing in mind that all cloaking has equal values for all scanner types at the moment, any scanner will do the job. Pick the one that is on the branch of the tech tree you are closest to.



These are of which I am speaking. Should I put one of each on my ship, or, do I only need one (the best one)?

I'm not sure I understand your second paragraph here...could you expound for my simple mind?

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Old February 20th, 2001, 06:13 PM
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Default Re: Sensors

It sounds like he has done a cost analysis of the resources required to construct each sensor and is telling you which one is more expensive than the rest?
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Old February 20th, 2001, 06:38 PM

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Default Re: Sensors

You need to have sensors in each system you are concerned with. One of the best ways to do this is to deploy a single "sensor bouy" in each system. You might want to have a combination of sensors (gravity, optic, ...) to cover a wider range but use only the highest level of each. The emeny ship might have good gravity cloaking but poor optical any you will still see him.
One sensor bouy in the system will let all your forces see him.
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Old February 20th, 2001, 06:52 PM

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Default Re: Sensors

quote:
Originally posted by lnielsen:
You need to have sensors in each system you are concerned with. One of the best ways to do this is to deploy a single "sensor bouy" in each system. You might want to have a combination of sensors (gravity, optic, ...) to cover a wider range but use only the highest level of each. The emeny ship might have good gravity cloaking but poor optical any you will still see him.
One sensor bouy in the system will let all your forces see him.



Right...this is what I was essentially asking. You have the Gravitic, Optic & Tachyon sensors (is there another?). In a given system (or on a given ship in combat so that he may see & target cloaked/hiden enemies) do I need an array of sensors covering different spectrums, or, will a single one (all levels being the same) do the job?

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Old February 20th, 2001, 07:13 PM

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Default Re: Sensors

quote:
The emeny ship might have good gravity cloaking but poor optical any you will still see him.
One sensor bouy in the system will let all your forces see him

In the standard game, the cloaking device gives equal evasion against all forms of detection. So there is no reason to have several forms of detection, just use one. In theory, modders will alter this to make various sensors more or less useful against various forms of stealth, but I don't know that anyone has done this yet.

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