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  #31  
Old February 21st, 2001, 12:04 AM

SunDevil SunDevil is offline
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Default Re: New Patch Info Thread

Talenn,

You would then have to make the ai not upgrade and update their design every chance that they get. As it stands right now, the ai tries every turn to update and retrofit their ships.

But I like your idea.
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  #32  
Old February 21st, 2001, 12:14 AM

Sinapus Sinapus is offline
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Default Re: New Patch Info Thread

quote:
Originally posted by SunDevil:
Talenn,

You would then have to make the ai not upgrade and update their design every chance that they get. As it stands right now, the ai tries every turn to update and retrofit their ships.

But I like your idea.



Actually, one of the things I find irksome is that the AI doesn't jettison and rebuild new weapon platforms and satellites, so if you hit their earlier systems, all they have are a bunch of obsolete platforms and satellites.

Well, maybe they can keep the satellites, since they can still do a little damage, but I think that the AI should jettison the old WPs every so often and build new ones if there are no enemy units detected in that system or maybe one system away. Since those ones with large-mount DUC I's aren't as nasty as the High-Energy Discharge or other heavy weapons. Especially if you use the mod that increases range on mounts used for weapon platforms.


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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"

[This message has been edited by Sinapus (edited 20 February 2001).]
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  #33  
Old February 21st, 2001, 12:39 AM

klausD klausD is offline
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Default Re: New Patch Info Thread

I for my part do like the new colonization possibility. There are IMO several advantages for it.

1. If you play a rock race for example the competition among other rock races is much greater, because of lack of availabie planets. This differentiates the races a lot more and makes their origin interesting.

2. Remote mining becomes more important

3. Troop invasion is a lot more interesting, because you need every planet with population, especially if this planet has another type than yours. In this case, the beloved genocide from outer space tactics which several people prefers is not very profiable, because you cannot resettle the planet.

bye
Klaus


Important:
It should be possible to erect several special buildings at a planet which have no colony on it. For example: Cargo facilities, scanning stations or whatever. there should be a line included with the buildings editor which allows the modder to decide if a building needs a colony or not. In the latter, just landing a troop or having a ship in the orbit should be enough to buy such a building.


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  #34  
Old February 21st, 2001, 02:45 AM

KiloOhm KiloOhm is offline
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Default Re: New Patch Info Thread

Does this mean that you can't invade an enemy planet anymore???

quote:
Originally posted by Commander G2:
I like this one: 6. Added - Game Option: Can only colonize planets of the same
planet type as your home planet (regardless of technology).

This will eliminate that mass frenzy in Multiplayer games to trade colonization technology.

[This message has been edited by Commander G2 (edited 20 February 2001).]





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  #35  
Old February 21st, 2001, 03:09 AM

phalen phalen is offline
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Default Re: New Patch Info Thread

quote:
Originally posted by klausD:
It should be possible to erect several special buildings at a planet which have no colony on it. For example: Cargo facilities, scanning stations or whatever. there should be a line included with the buildings editor which allows the modder to decide if a building needs a colony or not. In the latter, just landing a troop or having a ship in the orbit should be enough to buy such a building.




I like the idea of being able to drop off a scanner "module" at a planet in the enemy's area and let it say passivly scan troop movements.. etc.. with a chance of being noticed by regular scanners.. or somthig... but you would either have to make it a componant on one of the ships that is destroyed after use or has to be built by a ship yard ship etc.. kinda like a spy satalite...
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