.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 17th, 2003, 10:31 AM
StarBaseSweeper's Avatar

StarBaseSweeper StarBaseSweeper is offline
Corporal
 
Join Date: May 2003
Location: France
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
StarBaseSweeper is on a distinguished road
Default Sorry

Sorry, I know I read it somewhere, but not in the FAQ I think, and I somehow cannot remember the answer to the question:
What does the amount "damage" does for alliegiance subverter?

Sorry to ask question that has been asked 10,000 times, but I cannot find it anymore...

Thanks
Reply With Quote
  #2  
Old May 17th, 2003, 10:53 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Sorry

The chance to subvert. if it is ,say 60, you have 60% chance to succeed. You must hit the ship first of course.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #3  
Old May 17th, 2003, 10:59 AM
StarBaseSweeper's Avatar

StarBaseSweeper StarBaseSweeper is offline
Corporal
 
Join Date: May 2003
Location: France
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
StarBaseSweeper is on a distinguished road
Default Re: Sorry

Thanks for your quick answer .

And if I understand well, the ONLY way to defend against such thing is the MC right? And it is 100% defense.

There no way to mod a "defense bonus" that apply against only allegiance subverter.

If the MC of a ship get destroyed, I think I remember reading that the ship still cannot be subverted isn't it?
Reply With Quote
  #4  
Old May 17th, 2003, 11:01 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Sorry

Quote:
Originally posted by StarBaseSweeper:
...If the MC of a ship get destroyed, I think I remember reading that the ship still cannot be subverted isn't it?
yes, that is correct.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #5  
Old May 17th, 2003, 11:11 PM

Narrew Narrew is offline
Sergeant
 
Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
Narrew is on a distinguished road
Default Re: Sorry

Can the ship "know" which enemy ship has a MC then target a crewed ship?

The reason I ask, I took over for a race that has this trait, and wondered how people use it since it has a slow reload. Do you put one on each ship so you have a shot at subverting an enemy ship?
Reply With Quote
  #6  
Old May 18th, 2003, 01:38 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Sorry

i put an AS on each of my ships, minimum hull of cruiser, with the largest available mount. i make sure it is the first weapon placed. if the subVersion is successful the my ship will target other ships. if its not then the rest of the ship's weapons will target this one and attempt to destroy it. i usually try to target carriers and missile ships first then beam ships if nothing else in range.

[ May 18, 2003, 00:38: Message edited by: Desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #7  
Old May 18th, 2003, 02:16 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Sorry

I tend to make conVersion ships that have as many AS on them as possible.

Remember, once the mount makes your AS do 100+ damage, it is big enough. Larger mounts are a waste of space.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #8  
Old May 18th, 2003, 02:48 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Sorry

Quote:
Originally posted by Imperator Fyron:
I tend to make conVersion ships that have as many AS on them as possible.

Remember, once the mount makes your AS do 100+ damage, it is big enough. Larger mounts are a waste of space.
true, but bigger mounts give you greater range. the greater the range the better chance of surviving an attack by a fleet of 30+ enemy ships. as i have learned to my great sorrow, and the lives of many of my citizens. starbases and weapon platforms are the best.

[ May 18, 2003, 01:51: Message edited by: Desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #9  
Old May 19th, 2003, 03:07 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Sorry

Only base, sat, and WP mounts give greater range. The standard ship mounts only give damage multipliers.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.