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May 13th, 2003, 11:35 PM
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Re: Minor Racial Traits
Quote:
Workers' Commune
Cost: 1000
Happiness affects production at a rate of 155%
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I think that it should be possible. All it really amounts to is a happiness bonus of 55%, right? Very similar to "artist" racial trait, etc.
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May 14th, 2003, 12:18 AM
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Corporal
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Re: Minor Racial Traits
Quote:
Originally posted by jimbob:
quote:
Workers' Commune
Cost: 1000
Happiness affects production at a rate of 155%
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I think that it should be possible. All it really amounts to is a happiness bonus of 55%, right? Very similar to "artist" racial trait, etc. I think the way I described Workers' Commune was misinterpreted... I should have said Mood affects production at a rate of 155%.
Mood is how Happy/Unhappy a planet is: Jubilant, Happy, Indifferent, Angry, etc.
The Happiness level you give your Empire during Empire-setup only changes how likely a planet's population will be jubilant, and how unlikely it will get mad & riot.
What Workers' Commune is supposed to do, is raise the production bonus/penalty that a Planet's mood creates by 55%. For example, if you look at the Abilities of a planet whose mood is 'Jubilant', you would normally see '+20% to production from population happiness'...Workers' Commune would raise that bonus to +31%.
(I hope Fyron misinterpreted it too, and realizes that it actually can be done )
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May 14th, 2003, 06:12 AM
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Shrapnel Fanatic
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Re: Minor Racial Traits
No, I interpreted it correctly. It is still not possible. You can only mod the global settings for happiness effects. All races get the same modifiers from happiness levels.
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May 14th, 2003, 07:49 PM
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National Security Advisor
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Re: Minor Racial Traits
"Option one can be done, actually. You can make all but the basic theoretical techs non-racial. Then, other races can analyze components and gain the techs to make them. This isn't tied to any racial trait though, and can be done by all empires."
heh. If you're sneaky about it you can tie it to racials. Make THREE racial techs. One is available to anyone, one is Organic (for example) and one is the Analysis tech.
Organic weapons require:
Organic 1-5 (captureable racial)
Organic Weapons 1-10 (organics racial)
So the Anaylsis guys can't get the real thing. Then you mod in this..
Analysis Weapon X requires:
Organic 1-5 (needs a captures ship)
Analysis Tech 1-10
Since the ordinary empires can't get Analysis tech, they can't build the copies. And since the Analysis people can't get Organic tech without capturing an Organic ship, the trait works.
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