.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old May 8th, 2003, 08:09 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Ramming ships - swarming & organics

But how could OA ramming ships be any good with latest patch ?
OA used to be much better before. If ramming destroys most of OA armor and there is no pre-generated points ...

[ May 08, 2003, 19:09: Message edited by: oleg ]
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #12  
Old May 8th, 2003, 09:05 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Ramming ships - swarming & organics

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Karibu:
Drones are best ramming devices. They are expensive to build but they require no upkeep. Well, only as much as drone carrier requires.
Except that they are one use only. Organic armored battleships can easily ram dozens of ships by themselves, and cost a huge amount less than an equal power of drones would cost (including maintenance of the ramming ship).

Another great part about the OA rammers is that if they enemy's strategies are set improperly, they can easily absorb a huge number of weapons being fired at them, thus protecting your more expsensive war ships.

Fyron are you sure that a ship can ram more than once?? I tried this in the simulator and the attacking/ramming ship was always destroyed, even if it had much more hit points than the ship that was rammed.
Reply With Quote
  #13  
Old May 8th, 2003, 09:08 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ramming ships - swarming & organics

Yes. Ramming ships recieve damage from the target equal to 100% of the target ship's current hit points. I think shields do not count. Ramming big ships with little ones generally doesn't allow them to survive because the ramming ship recieves a huge amount of damage. Also, a warhead does damage to both ships, so they usually destroy the ramming ship in the process. But, OA rammers are not supposed to have warheads at all.

[ May 08, 2003, 20:09: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #14  
Old May 8th, 2003, 09:19 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Ramming ships - swarming & organics

Oh now I see it. My ships had all cobalt warheads and therefore they were destroyed in every case. So it is better to avoid these warheads if you build larger ramming ships. Thank you for this information.
Reply With Quote
  #15  
Old May 8th, 2003, 10:52 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Ramming ships - swarming & organics

I recently got one of my scouts (Armed with one DUC1) rammed by a colony ship, both survived but where heavily damaged.
Reply With Quote
  #16  
Old May 8th, 2003, 11:48 PM
Dralasite's Avatar

Dralasite Dralasite is offline
Corporal
 
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Dralasite is on a distinguished road
Default Re: Ramming ships - swarming & organics

Can a ship ram more than once a turn? Also, in simultaneous combat, will a ship ram until its movement is gone?
Reply With Quote
  #17  
Old May 8th, 2003, 11:51 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Ramming ships - swarming & organics

Quote:
Originally posted by oleg:
But how could OA ramming ships be any good with latest patch ?
OA used to be much better before. If ramming destroys most of OA armor and there is no pre-generated points ...
OA is still excellent for ramming. Even after the latest patch. The pre-generated points was a bug, OA is much better balanced now IMO.
If it is any indication, the United Flora doesn't seem to be hurting with the latest patch.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #18  
Old May 8th, 2003, 11:54 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Ramming ships - swarming & organics

Quote:
Originally posted by Dralasite:
Can a ship ram more than once a turn? Also, in simultaneous combat, will a ship ram until its movement is gone?
In tactical, yes it can.
In strategic combat, the ram will end the move.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #19  
Old May 9th, 2003, 12:45 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Ramming ships - swarming & organics

here's a notice - if you have a OA ~BC ramming it can easily kill several ships. now if not all OA's are gone.... ALL AND EVERY OF THE OA WILL REGENERATE!!

remember this from one of the later fixes?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #20  
Old May 9th, 2003, 12:54 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Ramming ships - swarming & organics

Ya, that was joyous for those using it, but silly and not so fun for everyone else. Hooray for the fix! OA rammers are plenty effective as they are now.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.