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  #21  
Old February 12th, 2001, 06:17 PM

SunDevil SunDevil is offline
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Default Re: Major Disappointment

Change Defense Base to Defense Ship. That should do it.
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  #22  
Old February 12th, 2001, 06:54 PM

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Default Re: Major Disappointment

quote:
Originally posted by SunDevil:
Nitram Draw,

Let me know what you want to change in the game. I will then tell you what file/s you want to look at and how to do it.

P.S. Don't forget about [K126]Mephisto as one of the modders, he is one of the people who first helped me start to mod.


[This message has been edited by SunDevil (edited 08 February 2001).]




id like to get in contact with you sun about a mod im getting redy to make... once my copy of seIV is in ...

i want to add race specific tech etc
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  #23  
Old February 12th, 2001, 07:29 PM

SunDevil SunDevil is offline
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Default Re: Major Disappointment

Phalen,

What you want to do takes a lot of time. You also have to have this all thought out before you attempt this. Not only do you have to worry about/add how your new race acts with others, but how/what it builds on planets, how/what it builds for ships, how/what it researches technology....etc.

If you want new technology/racial technology, you have to add the new technology to two different files at least. Then you might have to add components, or facilities to take advantage of the new technology. Which means you have to update the facility building/ship building files to take advantage of the new technology. This all adds up to a lot of work. If you are still interested let me know. I will still help you, but I will start off basic, not jump off the deep end, when trying to tackle adding racial techs just yet.

1. Making a race specific tech is a little shady, but you have two options.

1. You can make it a racial trait that has to be picked/selected at the game creation screen. If that is what you want, then let me know. It is a long process of doing it this way, because you really have to have a good idea already thought out before you attempt this method.

2. This the second method takes advantage of the games ai. The games ai only acts/researchs/fights what it is told to. The file called racename_ai_Research.txt file lays out the format and method of what the ai races research. When you make your race will just add the extra research projects to the file. But remember that human players don't need ai files to play the game, so they can also see the reseach projects you've added because, you also have to add the information to TechArea.txt in the data folder.

Modding is a little complicated, but once you understand how the files work, it will just be a lot of work changing and updating all the files involved.

Just remember, the current mods don't make any changes to the data files, they are only working with the ai files. My advice to you is to try this first then mess around with the data files. I hope this helps, I'm not trying to discourage you at all, just letting you know what to expect. If you are still interested then, let me know.

My advice for starters is to download the modpack 1.1 and take a look at the files involving the darlok. Tampa_Gamer has made a lot of changes regarding how his race acts.
The EarthAlliance has a great shipbuilding strategy and the Seregetti are a tough race to beat.

Sorry for the long post. Main topic of this whole long rambling post is to think out exactly what you want and then get back to me, so I can tell you exactly how to go about doing it.

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  #24  
Old February 12th, 2001, 07:29 PM
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Tampa_Gamer Tampa_Gamer is offline
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Default Re: Major Disappointment

quote:
Originally posted by raynor:
Would some kind soul give me a few tips on how to correct the defence base problem in my AI construction files?

Do you just have to take the Defense Base out of ALL the queues? Or, is there a way to take it out of the queues of just the planets that don't have space yards?

Thanks!




Change it like SunDevil said - there is only one instance of it, in the AI state called "Infrastructure". If you do not like messing with the text files. I posted the file with this fix already made on the "Construction Queu" thread.

[This message has been edited by Tampa_Gamer (edited 12 February 2001).]
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  #25  
Old February 13th, 2001, 02:03 AM

Nitram Draw Nitram Draw is offline
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Default Re: Major Disappointment

Thank you SunDevil.
Now that I know a little I can really screw it up
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  #26  
Old February 18th, 2001, 11:10 AM

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Default Re: Major Disappointment

Sun thanks for the heds up on what it would take, i fully expected it to me a MONSTER project. but hay thats what game lovers are fore right now im pretty confused on the layout of the data files. as i read that some of the explenations on the top of the file are nolonger usable.. ie mm droped them cause they didnt work.

Im trying to get specific tech's for each race ie the atreedies would get sonic tech while the harkonan get demolition or somthing...

if you want to get ahold of my via email or somthing let me know... ill be happy to keep from tying up the thred
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  #27  
Old February 20th, 2001, 06:24 PM

SunDevil SunDevil is offline
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Default Re: Major Disappointment

Phalen,

Two things.

1. Actually lets start our own topic, so we could probably reply faster, but also other can learn as well.

2. Lets wait for the new patch to come out, and then pick a file, and I will give you a rundown of what it does and what can be changed.


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