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  #11  
Old April 9th, 2003, 01:40 AM

Desdinova Desdinova is offline
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Default Re: Intel Ideas

sorry i asked 2 questions at once.
1st: in the lvl 1 ci gaining lvl 2 and keeping lvl 1. what i meant was would i gain any benefit from the lvl 1 ci points that i have accumulated. should i continue letting the lvl 1 ci increase until the project is completed then drop it while letting the lvl 2 gain pts also, or should i just drop the lvl 1 project immediately and start from scratch with just the level 2 ci.

2nd: would i gain any benefit from having multiple ci projects of same level going at the same time. would it use the points in one of them and then when they are used up start using the points from the 2nd one or once the points in the first one are used then thats it and i am vulnerable to attacks even though there is a 2nd ci gaining points.

reason for these is i usually have multiple projects going with divide points evenly on but i would really like to have a larger pool of ci points available. say 5 projects going and 2 or 3 of them as ci and rest as intel atks against other empires.

[ April 09, 2003, 00:44: Message edited by: desdinova ]
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  #12  
Old April 9th, 2003, 01:43 AM
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Fyron Fyron is offline
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Default Re: Intel Ideas

Quote:
1st: in the lvl 1 ci gaining lvl 2 and keeping lvl 1.
Yes. More points = better. Place the CI 1 at the end of the queue so that it is used up first. Delete it once it is empty.

Quote:
2nd: would i gain any benefit from having multiple ci projects of same level going at the same time.
Yes. All points in CI are used regardless of which projects they happen to be in.
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  #13  
Old April 9th, 2003, 01:44 AM

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Default Re: Intel Ideas

thanks IF. they shall never defeat me now.
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  #14  
Old April 9th, 2003, 01:57 AM
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Default Re: Intel Ideas

Oh yeah... don't spend more points in the CI 1, just keep the points already in it around for defense. Make sure all new CI spending is in CI 2.
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  #15  
Old April 9th, 2003, 02:21 AM

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Default Re: Intel Ideas

not a problem just will unclick the repeat projects until it is finished. unless i have another project that will finish first of course.
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  #16  
Old April 9th, 2003, 04:04 AM
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Default Re: Intel Ideas

Fyron: Didn't kow about the 20% thing, but that was not my point. I basicly wanted to know whether my understanding of how intell worked was right, which it is, so I don't have to worry about it.
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  #17  
Old April 9th, 2003, 07:05 AM
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Default Re: Intel Ideas

Intel Ideas. Well I think that if Intel would go back to basics and review the fundamental qualities that made Intel a leader in the Semi Conductior market, overhaul Mores Law, and stop releasing faster chips every GD six months, then perhaps the rest of us could catch the hell up and use some of these new chips. ---- OH you mean INTEL as in INTEL for INTEL in SEIV. My bad.

Ya um, just add a lot of projects where I can blow **** up. That will work for me.

(My useless contribution to this topic.)

Is there a way to mod in a counter intel facility that generates Counter intel?

New projects:
I made a few for the Star Trek Mod, but the one I really like is the ability to cause plagues on enemy worlds. That is a very nasty intel project.
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  #18  
Old April 9th, 2003, 07:36 AM
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Default Re: Intel Ideas

Unless you are organic and have your medical labs built
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