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  #11  
Old February 7th, 2001, 11:37 PM

Tomgs Tomgs is offline
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Default Re: Should score be based on firepower?

Daynarr I agree with you that the best way to stop this is to fix the Diplomacy issues in the game. I just don't think that mothballed ships are that dangerous an issue by itself. If the different empires actually reacted differently to the same stimulus then one "rush" tactic wouldn't work against all of them. I do believe however that there is a potential for abuse with the mothballing and it should be addressed but diferentiating of the AI's diplomacy would address the root cause of the problem. The same effect can be obtained using different tactics so fixing the mothballing alone wouldn't fix the problem only mask it a little.

I also think that if the AI queue problem is fixed that this will help a lot and if the movement of population is handled better (it is adressed in the patch so hopefully it will be much better) the AI may be much better after the patch and subsiquent mods.

After the obvious bugs are squashed and the bugs that arise from that squishing are dealt with I would hope that we are given a few more options to mod the races to make them different. The genocide areas should be added and pacificist races versus warlike races should be allowed to react differently in the game.
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  #12  
Old February 7th, 2001, 11:43 PM

SunDevil SunDevil is offline
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Default Re: Should score be based on firepower?

My mod fixed the diplomacy issues.

[This message has been edited by SunDevil (edited 07 February 2001).]
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