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  #11  
Old February 7th, 2001, 03:46 AM

Marty Ward Marty Ward is offline
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Default Re: Empire wide facilities

I like that seat of government idea. Makes a system a "must defend" place. You could pretty much guarantee a fight there.
There really are no strategically important systems. One fully developed system is as good as another. Putting empire wide facilities in would help create valuable property, espescially if they could be captured or your were limited in how many of an item you could buid in a game.
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  #12  
Old February 7th, 2001, 11:24 PM

Sinapus Sinapus is offline
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Default Re: Empire wide facilities

quote:
Originally posted by Aq-s'ain:
*Snif*! With current SE4 system, there really isn't anything comparable to... Executor, for example. Or even better, Colossus. Of course one doesn't usually build gigantic fleets of dreadnaughts or baseships, but still... It would be cool to have a ship which, when destroyed, would cause some *serious* happiness penalties for it's owner.. And if possible, some nice (happinese)bonus for the race responsible for the deed. ("...We have proven without a doubt our technological superiority over...")



Hm. Good thing there aren't any area-effect weapons in SE4. Someone might plant fusion bombs in an asteroid field, then send a fake distress signal to lure this ship in.



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