Mines
Has anyone tweaked mines to make them less damaging? I don't use them anymore, for better or worse, but I do miss them just not their unbalancing effect.
Ideally I'd like a max on the number allowed per sector, a % to avoid altogether per mine/per ship, a random damage per hit, and less damage per hit.
Also, does a minefield attack just one ship in a fleet until it's dead or are all of the ships subjected randomly? Do long range scanners see a minefield sector? If you know a minefield is there, why can't you avoid the mines? I understand "smart" mines, but what about good piloting?
I think there's a mod where point defense weapons work as sweepers. Can someone tell me how good it works?
Sorry about the number of questions, but being a turtle type player I like mines, just not the way they are implemented now.
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