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  #11  
Old February 10th, 2003, 01:32 AM
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Fyron Fyron is offline
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Default Re: Difference btwn FQM dlx and FQM std??

Quote:
Originally posted by Gryphin:
Is it a violation of any rules / copywrite if a forum member burns several of the large mods and collection of ship sets to a CD and send it to someone?
Not at all. You can burn whatever files you freely (and legally) downloaded from the internet that you want to on to a CD. As long as you don't claim they are your files, or sell them, there is no possible copyright violation. In fact, I would welcome you to burn whatever mods/shipsets you want to a cd and send them to someone. It makes no difference if they download them or get them through snail mail.

Quote:
All in all, I think it adds a whole new, "WOW!", to exploration.
Why thank you. If you ever have any suggestions on how to make the mod better, send them on over!

[ February 09, 2003, 23:37: Message edited by: Imperator Fyron ]
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  #12  
Old February 10th, 2003, 02:14 AM

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Default Re: Difference btwn FQM dlx and FQM std??

Quote:
Originally posted by Imperator Fyron:
Why thank you.

If you ever have any suggestions on how to make the mod better, send them on over!
You've done a great job Fyron.
That said, now I'll whine.

1. Different color asteriods clusters?

2. And just found a "Tiny" gas giant...hmmm,...
lol!


No offense intended, just kidding. I haven't played long enough to make any intelligent comments yet, if I'll ever, but the tiny gas giant was a bit of a laugh.


Found a small "Machine" planet. That was cool.


[ February 10, 2003, 00:15: Message edited by: Tenryu ]
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  #13  
Old February 10th, 2003, 02:25 AM

Gryphin Gryphin is offline
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Default Re: Difference btwn FQM dlx and FQM std??

About burning copies of large mods and such.
I see that as a way to help the players with slower download options.
If someone here had access to a burner, they coulld make the copyies and send it to the player.
Just an idea. I would if I could.
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  #14  
Old February 10th, 2003, 02:58 AM
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Default Re: Difference btwn FQM dlx and FQM std??

Quote:
1. Different color asteriods clusters?
Eh?
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  #15  
Old February 10th, 2003, 03:03 AM

Gryphin Gryphin is offline
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Default Re: Difference btwn FQM dlx and FQM std??

Different color asteroids. Do they all have to be Black / grey /..?
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  #16  
Old February 10th, 2003, 04:48 PM
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Default Re: Difference btwn FQM dlx and FQM std??

Gryphin,
Quote:
About burning copies of large mods and such.
I offered to do this one time. Did not get recieved very well! Maybe because I wanted to recover the cost of CD and postage! Seemed fair to me. *shrug*

mlmbd
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  #17  
Old February 10th, 2003, 08:10 PM

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Default Re: Difference btwn FQM dlx and FQM std??

mlmbd, I do understand if you are broke or have a limited budget riembursment would be important.
If I had a burner I would not mind doing it. My reasons are not entirely altruistic. The person I help today may make the mod I use tommorrow.

[ February 10, 2003, 18:10: Message edited by: Gryphin ]
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  #18  
Old February 11th, 2003, 02:27 AM
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Default Re: Difference btwn FQM dlx and FQM std??

Quote:
Originally posted by Tenryu:
I just got Fyrons QMod deluxe{and the imagepaks} installed yesterday and had time to start a few test games.

It is beautiful! Tons of moons, image mod makes them pretty too, warp points are different too.

All in all, I think it adds a whole new, "WOW!", to exploration.

Where before, the game was basically a strategic war game, and it still is, now, at least for me while this is all new, each warp point, each quadrant, each planet and asteriod cluster is a new mystery.

The FQM has made exploration "exciting". Don't even think of using that "ancient race" trait, for a few games anyway, you'll ruin all your fun.
Yeah, my thoughts exactely. I've even named my first scoutship "The Imperator" to honour the maker of this beautiful new universe
Anyway, it feels like a whole new game to me.
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