|
|
|
|
February 8th, 2003, 06:03 PM
|
|
Private
|
|
Join Date: Jun 2001
Location: Philadelphia, PA USA
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Human controlled neutral empires
I am trying to add another player to a SE4 Gold 1.84 by having him take over a neutral. We have made all the changes to make in human controlled and turn off AI, but he tells me he cannot move a colony ship out of his home system. Is this a fluke or is the limitation of neutrals to their home system Hard Coded, or just built into the AI scripts?
Ok, It IS hard coded. Darn.
I found my answer here: http://www.shrapnelgames.com/cgi-bin...=007344#000001
[ February 08, 2003, 16:19: Message edited by: stecal ]
|
February 8th, 2003, 06:24 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Human controlled neutral empires
Quote:
Originally posted by stecal:
Ok, It IS hard coded. Darn.
I found my answer here: [url=http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=007344#000001]http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=007344#000001[/ URL]
|
Yes it's true. But it can be fun if everyone roleplays. He can trade planets, and use intel to capture others. But his ships, whereever they are, will always clear the warp orders.
|
February 8th, 2003, 07:07 PM
|
|
Private
|
|
Join Date: Jun 2001
Location: Philadelphia, PA USA
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Human controlled neutral empires
What about neutral drones? Can they warp to attack distant planets/ships?
|
February 8th, 2003, 07:35 PM
|
|
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Human controlled neutral empires
Quote:
Originally posted by stecal:
What about neutral drones? Can they warp to attack distant planets/ships?
|
No... Anything and everything that a neutral builds stays in the system it was built in. It cannot go out of that system due to it being hard coded in.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|
February 8th, 2003, 08:22 PM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Human controlled neutral empires
I've seen neutrals move ships out of their home system, but only after their home system has taken heavy damage or their homeworld has been terminated. I don't know if it's a bug or what. I do know that those lone ships never make it that far
|
February 9th, 2003, 01:08 AM
|
|
Private
|
|
Join Date: Jun 2001
Location: Philadelphia, PA USA
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Human controlled neutral empires
Are you sure about the drones?
The Neutral_AI_Settings.txt file has these 2 lines that seem to indicate that drones can warp:
Maximum Anti-Ship Drone Target System Distance := 5
Maximum Anti-Planet Drone Target System Distance := 5
|
February 9th, 2003, 09:15 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Human controlled neutral empires
I'm not sure, but I think all <raceName>_AI_Settings.txt files have to include those lines, regardless of whether the race even uses drones.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
February 9th, 2003, 09:30 PM
|
|
Private
|
|
Join Date: Jun 2001
Location: Philadelphia, PA USA
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Human controlled neutral empires
This might be change to request for the next Version of Space Empires then.
When a (neutral) player is changed from computer Ai to human player the warp limitations are removed. Or have it moved to a yes/no switch in settings.txt
I like to include 1-3 neutral or AI empires in any game I am running to provide for new players or replacement empire for a player who gets knocked out early. This would be a great tool for that.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|