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  #11  
Old January 30th, 2003, 07:33 PM
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Default Re: No AI Mod

You can't get the AI to stop moving ships around. At least I have never have been able to. Has nothing to do with fleets.txt that I am aware of. That only controls whether or not the AI uses fleets and hom many ships go in it, not whether the AI moves the fleets or indivivudal ships around.

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  #12  
Old January 30th, 2003, 10:07 PM
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Default Re: No AI Mod

Well that just sucks. How should the fleets file be set up so that the AI won't mess with fleets then?
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  #13  
Old January 30th, 2003, 11:21 PM
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Default Re: No AI Mod

Honestly I have now clue. The fleets file is one thing I never could figure out. I made no changes to it for the No AI Mod. If anyone has some knowledge of how that file works and has some suggestions for limiting AI changes I'd be happy to incorporate them to the No AI Mod.

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  #14  
Old February 9th, 2003, 11:21 PM
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Default Re: No AI Mod

Quote:
Originally posted by Puke:
i have a copy of the AI_None mod that i have updated to work with gold. i believe that it is attached to the latest (2.1?) Version of the junkyard mod. or you can just download the old Version, and edit a few files.
Or better still, since you know your new AI_None Version works, why don't you upload it to the PBW site?

Please!....
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  #15  
Old February 10th, 2003, 12:16 AM
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Default Re: No AI Mod

His does not fully work. It is missing some things from several files that would cause the AIs to read the default files instead. I was working on fixing that, but I can't get the AIs to stop moving ships around.
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