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  #1  
Old January 20th, 2003, 11:36 PM

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Default modding - editing those big .bmp files

Any tips/tricks/hints/advice for editing these files:

Components.bmp
Planets.BMP
Facility.bmp

Do I have to manually line up each component, or is there a better way?

Thanks,
-spoon
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  #2  
Old January 20th, 2003, 11:40 PM
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Default Re: modding - editing those big .bmp files

Do you mean the number of the Portrait? If so, yes.

Get the Image Mod. It has some markers down the side that tell you what number each line ends with.
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  #3  
Old January 20th, 2003, 11:56 PM

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Default Re: modding - editing those big .bmp files

Quote:
Originally posted by Imperator Fyron:
Do you mean the number of the Portrait? If so, yes.
I think that's what I mean. Like if I want to change armor to be green, I have to change comp_028.bmp and the small picture of armor in components.bmp. It's the latter that I'm asking about...

Quote:

Get the Image Mod. It has some markers down the side that tell you what number each line ends with.
Thanks, I'll check it out.
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  #4  
Old January 21st, 2003, 12:17 AM
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Default Re: modding - editing those big .bmp files

The portrait is used when viewing the description of something, and the mini is used when viewing the facilities on a planet, planets on the map, or the comps on a ship design. They need to match up. The best way to do it is to simply shrink the Portrait down.
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Old January 21st, 2003, 12:29 AM

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Default Re: modding - editing those big .bmp files

Quote:
The best way to do it is to simply shrink the Portrait down.
Right, the trouble I'm having is with pasting the new shrunken portrait over the old one. Seems like I'm always off by a pixel or two...
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  #6  
Old January 21st, 2003, 12:35 AM
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Default Re: modding - editing those big .bmp files

Don't replace default images. Scroll down to the empty rows filled with gridlines and add new stuff there. You can increase the height of the file and use more and more spaces.
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  #7  
Old January 21st, 2003, 12:53 AM

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Default Re: modding - editing those big .bmp files

Quote:
Originally posted by Imperator Fyron:
Don't replace default images. Scroll down to the empty rows filled with gridlines and add new stuff there. You can increase the height of the file and use more and more spaces.
Ahh, thanks, that should help.
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  #8  
Old January 21st, 2003, 01:26 AM
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Default Re: modding - editing those big .bmp files

spoon, fyron is right. Get the image Mod. I would suggest making your images as a submission to the image mod. But if that isn't what you want. You can use the marked bmp as a blank to cut and paste your own images, if that is what you want.

What program are you using, for cut/paste?

mlmbd
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Old January 21st, 2003, 01:48 AM

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Default Re: modding - editing those big .bmp files

Quote:
Originally posted by mlmbd:
I would suggest making your images as a submission to the image mod. But if that isn't what you want. You can use the marked bmp as a blank to cut and paste your own images, if that is what you want.
Well, it's for the Fantasy based mod I'm working on, so I wouldn't want to add a bunch of non-se4 style art to the Image Mod.

Quote:

What program are you using, for cut/paste?
Photoshop Elements (ie, the cheap Version), though I don't really know how to use it well...
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  #10  
Old January 21st, 2003, 01:52 AM
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Default Re: modding - editing those big .bmp files

You could also read the Ship Set Design Tutorial. It may have some tips that you could use in there.

LINK

It is also on the Gold CD.

[ January 20, 2003, 23:53: Message edited by: Atrocities ]
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