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December 30th, 2002, 11:01 PM
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Propulsion: Strategic and Combat Movement Help?
Being that Combat Movement is /2 of Strategic Movement, has anyone ever figured out a way to change this?
For example, have a ship with a strategic movement of 12 and a combat movement of 2?
I've tried everything I can think of with no luck.
Any ideas would be very helpful.
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December 30th, 2002, 11:34 PM
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Lieutenant General
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Re: Propulsion: Strategic and Combat Movement Help?
afterburners have a combat movement ability, can you give engines with a high speed negative combat movement?
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December 30th, 2002, 11:57 PM
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Corporal
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Re: Propulsion: Strategic and Combat Movement Help?
I've tried giving negative "Combat Movement" to components but it does not seems to work.
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July 2nd, 2003, 03:20 AM
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Re: Propulsion: Strategic and Combat Movement Help?
sorry to drag this up it's kinda old:
but, anyone ever figure out if its possible?
ive been mucking around and doing some searchs, and i can't find anyway to do it...
[ July 02, 2003, 02:20: Message edited by: openair ]
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July 2nd, 2003, 03:29 AM
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National Security Advisor
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Re: Propulsion: Strategic and Combat Movement Help?
Can't be done as it stands..SE4 has certain hardcoded limits. This is one.
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July 2nd, 2003, 03:34 AM
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Re: Propulsion: Strategic and Combat Movement Help?
boo, was begining to think so...
[ July 02, 2003, 02:47: Message edited by: openair ]
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July 2nd, 2003, 04:57 AM
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Re: Propulsion: Strategic and Combat Movement Help?
You can use emergency propulsion, which I think only works at the system level.
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July 2nd, 2003, 12:34 PM
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Re: Propulsion: Strategic and Combat Movement Help?
We were just discussing this in the SWII Mod thread. You can use emergency propulsion to increase noncombat movement and afterburners to increase combat movement.
Unfortunately, emergency propulsion does not seem to work within fleets.
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July 2nd, 2003, 06:58 PM
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Re: Propulsion: Strategic and Combat Movement Help?
That, and having to use Emergency Propulsion when you have 100s of ships is a major pain.
They only thing you can do that is not a huge pain is to have slow strategic movement and fast combat movement through the Combat Movement ability. Hopefully this becomes moddable in SE5 (that, or we get Strategic Move Points completely separated from Combat Move Points).
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July 3rd, 2003, 01:02 AM
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Re: Propulsion: Strategic and Combat Movement Help?
Quote:
Originally posted by PvK:
You can use emergency propulsion, which I think only works at the system level.
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Plus I do think it is Ship Only not to the Fleet same with resupply
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