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  #71  
Old March 27th, 2009, 05:29 PM

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Default Re: Lapis MA CBM Game On

Ack, sorry, been distracted.

So, I can confirm that the spells aren't available. Yet, in a game I happen to have a game running with exactly the same mods, the spells are there as normal (try it). So it's not a problem with the mods.

My suggestion would be to try waiting one turn. Sometimes spells become unavailable for a turn. The thing is that this is normally caused by patching, and I guess the patch was more than one turn ago? If the patch was just last turn then that is definitely the problem. If not then I am somewhat mystified, but debugging step 1 is nevertheless to simply move to the next turn and see if the problem goes away. I think it's quite likely that it will.
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  #72  
Old March 27th, 2009, 05:41 PM
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Default Re: Lapis MA CBM Game On

I'm just going to submit my turn and hope the spells show up next turn.

Jazzepi
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  #73  
Old March 28th, 2009, 12:49 PM
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Default Re: Lapis MA CBM Game On

ok, i removed one day of additional posphonement, so it will host in the early sunday morning.
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  #74  
Old March 28th, 2009, 11:33 PM
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Default Re: Lapis MA CBM Game On

Wow. This is ****ing ridiculous. I absolutely must have the Heal The Dead spell to compete with banishment spam, but now I can't access it on any of my priests. If I make a new game, it's fine, but this one is borked.

I'm also having other issues, I think I've had 2-3 BAD replays where what happens in the battle results does not match what happens in the battle replay. I've had this happen before, but never more than once in a single game. This is turn 10 and I think I've seen it happen 3 times.

I can't even express how extremely frustrating this is. I may just drop out.

Jazzepi
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  #75  
Old March 29th, 2009, 02:01 AM
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Default Re: Lapis MA CBM Game On

Sounds awful! No objections here, if you decide to go AI. Since I don't even know where you are on the map, I'm completely impartial.
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  #76  
Old March 29th, 2009, 08:14 AM
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Default Re: Lapis MA CBM Game On

Quote:
Originally Posted by Jazzepi View Post
Wow. This is ****ing ridiculous. I absolutely must have the Heal The Dead spell to compete with banishment spam, but now I can't access it on any of my priests. If I make a new game, it's fine, but this one is borked.

I'm also having other issues, I think I've had 2-3 BAD replays where what happens in the battle results does not match what happens in the battle replay. I've had this happen before, but never more than once in a single game. This is turn 10 and I think I've seen it happen 3 times.

I can't even express how extremely frustrating this is. I may just drop out.

Jazzepi
maybe there are problems with the combination of tomb kings and CBM, as some numbers used are the same.
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  #77  
Old March 29th, 2009, 10:11 AM

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Default Re: Lapis MA CBM Game On

I would appreciate a bit of calm. I know I'm in the best position to fix this, but it isn't always easy to get to things immediately. I have other things to do in my life as well. As it happens I've spent something like 16 hours in the last two days trying to fix a laptop.

Firstly, the Heal the Dead spell is in my opinion fairly useless, but there we are. If you have found it useful in tests I'm actually very happy. In any case, it clearly isn't satisfactory to have missing spells. The other missing one is potentially very valuable in my opinion, so we need to get it fixed.

The bad replays are almost certainly caused by the same problem. In fact, in the actual battles your priests are very probably casting Heal the Dead. It's just that you can't see them do it.

I've had a couple of new ideas on how to tackle this. I'm just about to go out to a "tea party" though, unusually. I'll try to fix it this evening.
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  #78  
Old March 29th, 2009, 12:31 PM
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Default Re: Lapis MA CBM Game On

There is another short delay of 8 hours for toran.
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  #79  
Old March 29th, 2009, 03:41 PM

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Default Re: Lapis MA CBM Game On

Ha! Fixy fixy!

So, when CBM1.41 came out I was unable to load it on the LlamaServer. The reason was some quirk of the way that mods are loaded differently in text mode. qm had renamed "Summon serpent fiend" to "Summon serpent fiends" and the same with spine devils, and in text mode it didn't like that because it couldn't find Summon serpent fiend any more (very silly). So I changed it so that Summon serpent fiends is a modified copy of the original spell, and the original spell is unresearchable. No problems.

I then promptly forgot about this. So, ever since, the LlamaServer has been running a very slightly different version of CBM to all the players, with no noticeable effects. However, the changed number of spells obviously had some effect on mod nations, causing Jazzepi to lose his spells.

QM just kindly gave me permission to replace his CBM version with my modified one (I fixed the Agarthan Blindlord bug as well). So, the first post in the CBM thread now contains my version.

So:

1) Everyone needs to download the new version from the CBM thread.
2) Jazzepi needs to wait one more turn to see his spells.*

* - This is because I actually just made another change to the CBM version on LlamaServer, since I'd made a mistake. Consequently even after downloading my version you'll have a different version to the server for one more turn. But from next turn on everything should be synched and happy.
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  #80  
Old March 29th, 2009, 03:43 PM

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Default Re: Lapis MA CBM Game On

Note that if you don't download the new version, you will probably see no errors unless you fight the Tomb Kings.

Also Jazzepi, your priests have indeed been casting Heal the Dead this whole time, it's just that your battle replays have been screwy. I'm sorry you got affected by all this anyway. It can sometimes be very hard to avoid making errors in running the server.
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