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  #1  
Old March 5th, 2009, 07:00 PM
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Beer Lapis MA CBM Running 6/16 Players left

Hi Everyone, i am trying to get a new MA Game Started

It would be hosted on llamaserver

Age: Middle Age
Game Settings: Everything standard, except HoF 15
Map: Asia Twist
Mods: CBM 1.41, Skaven, Tomb Kings
Players: 15 - 20
Pace: first 24 turns on 24h quickhost, then 48h quickhost until at least turn 50, after that extension to 72h by majority vote.

Nations:

Agartha: Baalz
Bandar Log: Kuritza
C'tis: Jarkko
Marignon: Ossa
Nehekhara: Jazzepi
Pythium: Toran

Crushed Nations:

Arcoscephale: Zilkin
Ashdod: Incabulos
Caelum: Alpine Joe
Ermor: viccio
Machaka: Bluff
Oceania: Illuminated One
Pangaea: virtual
R'lyeh: alctel (vfb)
Skaven: Digress
Tien Chi: Hadrian-II

Last edited by Hadrian_II; September 20th, 2009 at 06:41 AM..
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  #2  
Old March 5th, 2009, 07:32 PM
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Default Re: Lapis MA CBM Game Recruiting

Machaka please (vote Asia Twist)
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  #3  
Old March 5th, 2009, 08:30 PM

Alpine Joe Alpine Joe is offline
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Default Re: Lapis MA CBM Game Recruiting

I'll take Caelum
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  #4  
Old March 5th, 2009, 08:37 PM
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Default Re: Lapis MA CBM Game Recruiting

nehekhara, tomb kings

for me

Jazzepi
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  #5  
Old March 6th, 2009, 02:32 AM
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Default Re: Lapis MA CBM Game Recruiting

Please sign me in as C'tis. Both maps suit me.



Is there big differences between 1.41b and 1.41c (I downloaded the "c" from here)? I haven't played with 1.41b, and as the current naming system of CBM related mods is slightly confusing I don't know wether the "b" or "c" is newer or if they even are related to each other...
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Old March 6th, 2009, 06:16 AM
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Default Re: Lapis MA CBM Game Recruiting

Quote:
Originally Posted by Jarkko View Post
Is there big differences between 1.41b and 1.41c (I downloaded the "c" from here)? I haven't played with 1.41b, and as the current naming system of CBM related mods is slightly confusing I don't know wether the "b" or "c" is newer or if they even are related to each other...
I dont think there is a big difference, i think c just fixed another but in 1.41.
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Old March 6th, 2009, 07:19 AM

llamabeast llamabeast is offline
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Default Re: Lapis MA CBM Game Recruiting (5 / 15+)

CBM 1.41 is the latest version actually. chrispedersen made some of his own versions, and confusingly gave them higher version numbers. 1.41 has a severe bug with LA Agarthan blindlords, but I think it's fine for MA. I don't know exactly what chris changed in 1.41b and the others.
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Old March 6th, 2009, 10:07 AM
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Default Re: Lapis MA CBM Game Recruiting (5 / 15+)

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Originally Posted by llamabeast View Post
CBM 1.41 is the latest version actually. chrispedersen made some of his own versions, and confusingly gave them higher version numbers. 1.41 has a severe bug with LA Agarthan blindlords, but I think it's fine for MA. I don't know exactly what chris changed in 1.41b and the others.
So we will use CBM 1.41 without any changes then.
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Old March 6th, 2009, 07:22 AM

llamabeast llamabeast is offline
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Default Re: Lapis MA CBM Game Recruiting (5 / 15+)

Jazzepi - I'm shortly to release a new version of Tomb Kings, on Sunday probably. The most important changes will be that the Tomb Kings will gain E1, so will often get E2, and will cost probably 500. The Asp Archers' poison will become MR (the arrows turn into phantasmal asps), and Immortals may go up to 3 death gems. Thought you might like to know for pretender design.

Edit: Oh yeah, also the national holy spells will stick much better so they're more worth casting (they're meant to be crucial), and the nation will have better initial gem income, with more earth and fire gems. Sacreds will be slightly more expensive. They're meant to be important, but it'd be good if it also made sense to recruit the non-sacred troops.
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Old March 7th, 2009, 01:01 AM
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Default Re: Lapis MA CBM Game Recruiting (5 / 15+)

Quote:
Originally Posted by llamabeast View Post
Jazzepi - I'm shortly to release a new version of Tomb Kings, on Sunday probably. The most important changes will be that the Tomb Kings will gain E1, so will often get E2, and will cost probably 500. The Asp Archers' poison will become MR (the arrows turn into phantasmal asps), and Immortals may go up to 3 death gems. Thought you might like to know for pretender design.

Edit: Oh yeah, also the national holy spells will stick much better so they're more worth casting (they're meant to be crucial), and the nation will have better initial gem income, with more earth and fire gems. Sacreds will be slightly more expensive. They're meant to be important, but it'd be good if it also made sense to recruit the non-sacred troops.
Have you thought about improving the summon allies ability? It seems pretty useless. The troops have less protection than ermor's freespawn, and you're trading a turn of upkeep + research for one single soldier.

Also, "The Undying" spell says that it regens your skeletons, but I don't see any regen buff on the ones that have the fire resistance buff.

Jazzepi
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