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September 27th, 2008, 07:24 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
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Re: New Mod--Lycans!! 0.2 Beta
As Yerevans has disappeared since almost a year, I going to publish an update for this mod, just to make it compatible with actual patch.
I'm gonna put on hold one commander and one unit that do imbalance the game (flying demon werewolves is a bit much for me, hopelfully they're not ninja pirates).
I'll not go further into changing this mod for the moment.
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September 27th, 2008, 08:04 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: New Mod--Lycans!! 0.2 Beta
And here it is, I also changed some names to avoid meaning redundancy.
If anyone as any changes, remarks and/or original (were)wolves graphics to contribute to this mod, he is welcomed and thanks a thousand times.
PS : I haven't checked if national spells work.
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September 27th, 2008, 07:12 PM
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Corporal
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Join Date: Jun 2007
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Re: New Mod--Lycans!! 0.2 Beta
The name of the werewolf shamen, "Kurtadam" means werewolf in Turkish. Not to mention its description is quite Turkic in describing cultural meaning of a werewolf.
My Ukrainian teacher was very surprised when she learned our culture considers the wolf as a good,sacred and valiant animal. She said they see it as evil.
The first post's link was weird, it's made right alongside bogarus' unit list!
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September 28th, 2008, 03:06 AM
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BANNED USER
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Join Date: Jul 2008
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Re: New Mod--Lycans!! 0.2 Beta
Its an old mod so its probably got the same nation # as Bogarus. You can go in and change it so that it doesn't do that. Just increase the number by about 10 or so. if you accidently have the same number as another mod nation its okay as long you don't enable both.
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September 28th, 2008, 07:05 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: New Mod--Lycans!! 0.2 Beta
The only good attachment is page 3 of this thread.
It's the zip.
Anyway, I'll start a new thread when I'll have cleaned up the graphics.
I'll change the names too.
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September 28th, 2008, 08:39 AM
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Corporal
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Join Date: Jun 2007
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Re: New Mod--Lycans!! 0.2 Beta
Requesting to shamelessly steal the Kurtadam and Vanquisher units as a summonable unit for my mod.
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September 28th, 2008, 08:59 AM
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Second Lieutenant
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Join Date: Jul 2007
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I have no intellectual property on those graphics, even if I think Yerevans wouldn't like his graphics used in another werewolf mod.I won't sue you, but you'll be cursed onto the tenth generation(Have yet to determine what exactly(but it'll be long n' painfull)))
But for any other theme, you can use any graphics found in the mod.Beware some have strange shades around them, I'll correct them today or tomorrow.
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The Following User Says Thank You to Humakty For This Useful Post:
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September 30th, 2008, 10:01 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
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Re: New Mod--Lycans!! 0.2 Beta
Since I'm engaged in another project (The Fabulous Warhammer Mod For Civ4 (We've just released a new version, come n'test it !!)), I won't continue working on this mod for, well, quite some time. If anyone wants to use any part of this mod to make the werewolf mod I dream of, he has my full agreement.
But remember it's YEREVANS who made it all, even if obtaining anything from him seems quite compromised, since he's no more on this forum.
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September 30th, 2008, 12:25 PM
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Corporal
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Re: New Mod--Lycans!! 0.2 Beta
I'll put a tribute to Yerevans then. Changed the Kurtadam stats, increased strength but reduced hitpoints and defense due to excruciating effect of the transformation, removed blood magic and put 1 astral, and one extra nature magic.
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September 30th, 2008, 12:29 PM
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BANNED USER
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Re: New Mod--Lycans!! 0.2 Beta
Quote:
Originally Posted by Humakty
Since I'm engaged in another project (The Fabulous Warhammer Mod For Civ4 (We've just released a new version, come n'test it !!))
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I keep seeing graphics from that mod and they look amazing. Why haven't we seen any warhammer dom3 nations from you? :]
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