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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old September 27th, 2008, 07:24 AM
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Humakty Humakty is offline
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Default Re: New Mod--Lycans!! 0.2 Beta

As Yerevans has disappeared since almost a year, I going to publish an update for this mod, just to make it compatible with actual patch.
I'm gonna put on hold one commander and one unit that do imbalance the game (flying demon werewolves is a bit much for me, hopelfully they're not ninja pirates).
I'll not go further into changing this mod for the moment.
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  #22  
Old September 27th, 2008, 08:04 AM
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Default Re: New Mod--Lycans!! 0.2 Beta

And here it is, I also changed some names to avoid meaning redundancy.

If anyone as any changes, remarks and/or original (were)wolves graphics to contribute to this mod, he is welcomed and thanks a thousand times.

PS : I haven't checked if national spells work.
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File Type: zip Lycans.zip (242.2 KB, 116 views)
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  #23  
Old September 27th, 2008, 07:12 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: New Mod--Lycans!! 0.2 Beta

The name of the werewolf shamen, "Kurtadam" means werewolf in Turkish. Not to mention its description is quite Turkic in describing cultural meaning of a werewolf.

My Ukrainian teacher was very surprised when she learned our culture considers the wolf as a good,sacred and valiant animal. She said they see it as evil.

The first post's link was weird, it's made right alongside bogarus' unit list!
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  #24  
Old September 28th, 2008, 03:06 AM

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Default Re: New Mod--Lycans!! 0.2 Beta

Its an old mod so its probably got the same nation # as Bogarus. You can go in and change it so that it doesn't do that. Just increase the number by about 10 or so. if you accidently have the same number as another mod nation its okay as long you don't enable both.
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  #25  
Old September 28th, 2008, 07:05 AM
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Default Re: New Mod--Lycans!! 0.2 Beta

The only good attachment is page 3 of this thread.
It's the zip.
Anyway, I'll start a new thread when I'll have cleaned up the graphics.
I'll change the names too.
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  #26  
Old September 28th, 2008, 08:39 AM

JaghataiKhan JaghataiKhan is offline
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Default Re: New Mod--Lycans!! 0.2 Beta

Requesting to shamelessly steal the Kurtadam and Vanquisher units as a summonable unit for my mod.
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  #27  
Old September 28th, 2008, 08:59 AM
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I have no intellectual property on those graphics, even if I think Yerevans wouldn't like his graphics used in another werewolf mod.I won't sue you, but you'll be cursed onto the tenth generation(Have yet to determine what exactly(but it'll be long n' painfull)))

But for any other theme, you can use any graphics found in the mod.Beware some have strange shades around them, I'll correct them today or tomorrow.
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  #28  
Old September 30th, 2008, 10:01 AM
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Default Re: New Mod--Lycans!! 0.2 Beta

Since I'm engaged in another project (The Fabulous Warhammer Mod For Civ4 (We've just released a new version, come n'test it !!)), I won't continue working on this mod for, well, quite some time. If anyone wants to use any part of this mod to make the werewolf mod I dream of, he has my full agreement.
But remember it's YEREVANS who made it all, even if obtaining anything from him seems quite compromised, since he's no more on this forum.
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  #29  
Old September 30th, 2008, 12:25 PM

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Default Re: New Mod--Lycans!! 0.2 Beta

I'll put a tribute to Yerevans then. Changed the Kurtadam stats, increased strength but reduced hitpoints and defense due to excruciating effect of the transformation, removed blood magic and put 1 astral, and one extra nature magic.
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  #30  
Old September 30th, 2008, 12:29 PM

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Default Re: New Mod--Lycans!! 0.2 Beta

Quote:
Originally Posted by Humakty View Post
Since I'm engaged in another project (The Fabulous Warhammer Mod For Civ4 (We've just released a new version, come n'test it !!))
I keep seeing graphics from that mod and they look amazing. Why haven't we seen any warhammer dom3 nations from you? :]
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