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July 19th, 2008, 02:44 AM
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Corporal
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Join Date: Apr 2008
Posts: 63
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Nightfinder Preview
Both look real nice Sombre, but I have to say I really like the work you've done on the "Tharoon Assassin" (we all know that he's 'teh phatomomzomz')
Although I must admit, decay on a mini crossbow sounds nice, looking forward to it.
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July 19th, 2008, 03:00 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Nightfinder Preview
He's not the phantom of the Opera, he's The Phantom, period! He's dressed in purple, he's stealthy, he uses the Dom3 equivalent to a .45... All he lacks is immortality, but ofcourse his sons and their sons will carry on his fight against piracy, greed, cruelty, and injustice, in all their non-Tharoon forms.
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You've sailed off the edge of the map--here there be badgers!
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July 19th, 2008, 03:15 AM
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Sergeant
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Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
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Re: Nightfinder Preview
Warwinds was kind of a cool game
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July 20th, 2008, 12:43 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Nightfinder Preview
I agree, anticipatient (great screen name, by the way). It was a lot better than the original Warcraft in many ways.
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You've sailed off the edge of the map--here there be badgers!
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August 16th, 2009, 06:42 AM
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Corporal
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Join Date: Jul 2007
Location: New Castle, Delaware
Posts: 67
Thanks: 10
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Re: Tharoon, Decadent Overlords. Warwind based Nation.
Sombre - You have created another masterpiece! I downloaded and played this mod along with all the MA Warhammer mods. There was a conflict while running the Tomb Kings mod at the same time. The Tomb Kings' spells appeared as Tharoon available spells. When I disabled Tomb Kings, the Tomb King spells were no longer available to Tharoon.
Will this mod be getting any special spells in future updates?
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August 16th, 2009, 07:03 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Tharoon, Decadent Overlords. Warwind based Nation.
It's safe to say when I do get around to sorting this nation out, it will get a couple of spells at least, yes. They're currently only about 60% finished - still need more work. I think I might give them some slave troops of some sort also, from an inferior race like humans, ctisians and the like.
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August 16th, 2009, 01:48 PM
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Corporal
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Join Date: Jul 2007
Location: New Castle, Delaware
Posts: 67
Thanks: 10
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Re: Tharoon, Decadent Overlords. Warwind based Nation.
I love the special effect you made when your Tharoon spellcasters cast spells .
I know that your Tharoon mod is still a work in progress, so I would like to give you some feedback as a non-sanctioned beta tester. For only 1 resource and 250 gold you can recruit a stealthy Psionic spellcaster with glamour, +4 research, +11 spell power (I have seen 6B3S2DH2 for example). This is the only recruitable that stands out as possibly overpowered.
Last edited by Zentar; August 16th, 2009 at 01:56 PM..
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August 16th, 2009, 06:43 PM
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Private
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Join Date: Apr 2009
Posts: 20
Thanks: 1
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Re: Tharoon, Decadent Overlords. Warwind based Nation.
Sombre, I like your mods a lot, but whenever I play them with ANY other Nation mods, including yours, the computer begins yelling about "Bad#Startsite Command". It really makes it hard to play.
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August 16th, 2009, 07:28 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Tharoon, Decadent Overlords. Warwind based Nation.
Quote:
Originally Posted by Zentar
I love the special effect you made when your Tharoon spellcasters cast spells .
I know that your Tharoon mod is still a work in progress, so I would like to give you some feedback as a non-sanctioned beta tester. For only 1 resource and 250 gold you can recruit a stealthy Psionic spellcaster with glamour, +4 research, +11 spell power (I have seen 6B3S2DH2 for example). This is the only recruitable that stands out as possibly overpowered.
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Sounds like a mod conflict or bug. Obviously I didn't intend for there to be a recruitable mage with paths like that. I mean come on :]
And possibly overpowered? Hahah. That thing is nuts.
I'll look into it this week.
Regarding the bad start site thing - it can't happen with every mod - it would only happen with those that use the same site numbers. Easily fixed in the dm. I'll sort it in the next update, but it really would be easy for you to fix it yourself.
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August 17th, 2009, 04:40 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Tharoon, Decadent Overlords. Warwind based Nation.
Also, in a burst of shameless self-advertisement, check my sig for the link to the mod compatibility index - check there for potential compatibility issues.
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