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October 21st, 2006, 02:24 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
It is a custom made god. The nation number is 72.
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October 21st, 2006, 08:06 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
Ver. 0.17
Made armor much lighter. Should make Gate Keepers less invincible.
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October 29th, 2006, 01:03 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Mod: Stigian Corruption
Tangential question - what does the "no holiness" error mean? I'm working on a mod, and it always generates such an error....
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 29th, 2006, 02:00 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
You gave holy powers to someone who doesnt have a #holy command.
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October 29th, 2006, 07:16 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
I tried experimenting with names but either I'm missing something or custom naming is bugged.
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November 4th, 2006, 03:10 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
New version 0.18
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November 4th, 2006, 01:45 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Mod: Stigian Corruption
I miss the old bengehenom. Boosting his natural prot to 10(or giving him a head slot) and his health to 50 or 60(and a nice gold boost to around 350) might make him a bit more useful.
Or you could make him a blood summon again and return him to power (damn he was fun)
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November 5th, 2006, 02:34 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
I'll see what I can do with the new spell system. Do you miss the old sprite as well? Pathwalker could get the new daemon sprite (I wanted to use Pathwalker's sprite for Horror mod anyway) and Bengehenom will get his old sprite back. The Wing Pass will get the correct feeblemind effect.
#secondaryeffectalways is still bugged so I made feeblemind a secondary effect only. I'll also add two more misc slots.
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November 5th, 2006, 05:37 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Mod: Stigian Corruption
I'll change him to something like this
I'll finish it soon and post it.
Until we can make national spells, the Bengehenom and Pathwalker will remain purchasable.
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November 5th, 2006, 06:25 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvink��, Finland
Posts: 2,703
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Re: Mod: Stigian Corruption
Actually, we can make national spells now. Get the patch and then check the spell modding part of the modding manual...
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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