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Old June 20th, 2008, 03:48 AM
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Default Re: Pythium revelers

L 24 Revelers, 7 randoms (4xNature, 3x Blood)
M 24 Skopets, 6 randoms

M 24 Revelers, 4 randoms (3x Blood, 1x Nature)
L 24 Skopets, 3 randoms

L 28 Revelers (20% NB random): 2 Revelers with N2
M 26 Skopets (20% B random): 7 Skopets with B1

Total: 29 randoms outs of 150 mages, total 0,19333

L marks Luck 3 scale, about 16% of mages had random.
M marks Misfortune 3 scale, about 23% of mages had random.

I doubt the luck scale had any effect. With sample size of about 75, having 3 randoms more or less can be put up to random variation. If someone else feels like testing it, feel free, but it's boring.

Oh, and Reveler vs Skopet values:
Reveler: 13/76 = 17% had random
Skopet: 16/74 = 22% had random
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Old June 20th, 2008, 04:09 AM
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Default Re: Pythium revelers

Well, I just ran a test batch, 9 nations (well 10, but Midgard has no mages with random picks to test, I did not know this!), trained 20 mages each, tried to get some variety in pick style-

Arco - Mystic, 3 50% picks: 3 got 0 (15% with 12.5% probability), 3 got 1 pick (15% with 37.5% probability), *13* got 2 (65% with 37.5% probability.), 1 got 3 (5% with 12.5% probability).
Marignon - Goetic Master, 1 10% pick: 2 got the pick, 10%.
Jomon - Kanushi, 1 10% pick: 1 got the pick, 5%.
C'tis - Sauromancer, 1 10% pick: 1 got the pick, 5%.
Utgard - Norna, 1 10% pick: 1 got the pick, 5%.
Patala - Nagarishi, 1 10% pick: 4 got the pick, 20%.
Atlantis - Angakok, 1 10% pick: 2 got the pick, 10%.
Pythium - Reveler, 1 20% pick: 6 got the pick, 30%.
Bogarus - Skopets, 1 20% pick: 4 got the pick, 20%.

This leaves us with an average fulfillment of (222%/250%) = 89% of random pick consistency, on a test body of 180 mages.

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Old June 20th, 2008, 04:18 AM
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Default Re: Pythium revelers

Well again, to harp back on an idea that has been posted before, I think the random engine is flawed. I am not a programmer, but I do know how random engines work, and some are better than others.

The Dom engine, as I have witnessed through many different events, seems to hone in on it's first random number. I have gotten six of the same type of tartarians in each consecutive turn in a game, and received several of the same events time after time in games.

That said, I know that truly random engines are very hard to code. I think the one in Dom 3 works fine most of time.
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