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June 20th, 2008, 03:13 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Pythium revelers
Quote:
JimMorrison said:
Strange that these 20% picks are getting such universally low numbers.
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7/26 = 0.27
I don't see where you find the "universally low numbers".
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June 20th, 2008, 03:29 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Pythium revelers
Another batch:
24 Revelers, 4 randoms (3x Blood, 1x Nature)
24 Skopets, 3 randoms
I'll run at least one more batch. I reversed the scales from my first test, and now revelers have twice the randoms they used to have while Skopets are down to half of what they got before.
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June 20th, 2008, 03:48 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Pythium revelers
L 24 Revelers, 7 randoms (4xNature, 3x Blood)
M 24 Skopets, 6 randoms
M 24 Revelers, 4 randoms (3x Blood, 1x Nature)
L 24 Skopets, 3 randoms
L 28 Revelers (20% NB random): 2 Revelers with N2
M 26 Skopets (20% B random): 7 Skopets with B1
Total: 29 randoms outs of 150 mages, total 0,19333
L marks Luck 3 scale, about 16% of mages had random.
M marks Misfortune 3 scale, about 23% of mages had random.
I doubt the luck scale had any effect. With sample size of about 75, having 3 randoms more or less can be put up to random variation. If someone else feels like testing it, feel free, but it's boring.
Oh, and Reveler vs Skopet values:
Reveler: 13/76 = 17% had random
Skopet: 16/74 = 22% had random
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June 20th, 2008, 04:09 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Thanked 143 Times in 108 Posts
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Re: Pythium revelers
Well, I just ran a test batch, 9 nations (well 10, but Midgard has no mages with random picks to test, I did not know this!), trained 20 mages each, tried to get some variety in pick style-
Arco - Mystic, 3 50% picks: 3 got 0 (15% with 12.5% probability), 3 got 1 pick (15% with 37.5% probability), *13* got 2 (65% with 37.5% probability.), 1 got 3 (5% with 12.5% probability).
Marignon - Goetic Master, 1 10% pick: 2 got the pick, 10%.
Jomon - Kanushi, 1 10% pick: 1 got the pick, 5%.
C'tis - Sauromancer, 1 10% pick: 1 got the pick, 5%.
Utgard - Norna, 1 10% pick: 1 got the pick, 5%.
Patala - Nagarishi, 1 10% pick: 4 got the pick, 20%.
Atlantis - Angakok, 1 10% pick: 2 got the pick, 10%.
Pythium - Reveler, 1 20% pick: 6 got the pick, 30%.
Bogarus - Skopets, 1 20% pick: 4 got the pick, 20%.
This leaves us with an average fulfillment of (222%/250%) = 89% of random pick consistency, on a test body of 180 mages.
<3
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June 20th, 2008, 04:18 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Pythium revelers
Well again, to harp back on an idea that has been posted before, I think the random engine is flawed. I am not a programmer, but I do know how random engines work, and some are better than others.
The Dom engine, as I have witnessed through many different events, seems to hone in on it's first random number. I have gotten six of the same type of tartarians in each consecutive turn in a game, and received several of the same events time after time in games.
That said, I know that truly random engines are very hard to code. I think the one in Dom 3 works fine most of time.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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