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  #1  
Old July 8th, 2004, 07:18 PM

Norfleet Norfleet is offline
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Default Re: Players needed for an experimental game

Quote:
Originally posted by tinkthank:
Are you really as untrusting and sceptical as you make yourself appear in your Posts or is this merely a witty and ironic masquerade for the good-natured philanthropic person you really are?
I can be a nice guy, but I'm also just as skeptical and untrusting as I appear, if not more so. It's a trait that has kept me alive. If I wasn't this way, I'd already be dead.
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  #2  
Old July 8th, 2004, 07:31 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Players needed for an experimental game

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Originally posted by PvK:
I have a question about the scoring though. Supposedly it's intentional that two killers can win... but I don't see how. I only see that a 2nd or 3rd killer can win if all previous killers are dead, but no way to tie.
It's possible for 2 players (A and B) to cooperate so that A scores 6 for the first kill, and B scores 4 + 2 for the 2nd and 3rd kills. Remember X -> Y -> Z becomes X -> Z when Y is eliminated, therefore everyone will always have exactly 1 victim and 1 assassin.

The funny part is you have no way to know who your new victim will be before your current victim is eliminated - unless that victim talks too much OFC . So in the above scenario it's possible that B realizes A is his new victim after he killed the first one.

I forgot to mention I'll keep an eye on the game's progress, so as soon as someone is eliminated I can notify the assassin who his new victim is.
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  #3  
Old July 8th, 2004, 07:44 PM
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Tannath Tannath is offline
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Default Re: Players needed for an experimental game

Sounds really fun. Count me in
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  #4  
Old July 8th, 2004, 08:28 PM
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Default Re: Players needed for an experimental game

Here's a question for you:

Are there any points for just killing the Pretender but not wiping out their nation? Like if an assassin gets in and takes a fellow out...

Just a thought. Maybe 1 point?

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  #5  
Old July 8th, 2004, 09:17 PM
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Default Re: Players needed for an experimental game

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Originally posted by En Forcer:
Are there any points for just killing the Pretender but not wiping out their nation? Like if an assassin gets in and takes a fellow out...
I have considered this but eventually decided against it for practical reasons. There are just too many ways to die, and I should make provisions for too many special cases.

What if you and someone else pepper the province where your victim's pretender resides, with rituals like Seeking Arrow or Fires from Afar, and he and at least one other leader die as a result? There's no way to know who actually delivered the killing blow to the pretender. Should I give you points?

What if someone invades the province where your victim's pretender is, and the pretender routs and dies because you just conquered the one province he could retreat to? You didn't even meet this pretender, or try to assassinate him with spells, yet his death is a byproduct of your action. Should I give you points for that?

What if your victim's pretender dies from a disease he got when you wounded him in that battle 2 turns ago? Should I give you points?

These are just 3 examples out of the may ones I figured out while pondering this issue. So put the blame on Dominions' richness, not on me!
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  #6  
Old July 8th, 2004, 09:21 PM
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Default Re: Players needed for an experimental game

Understood.

Then we really are just considering our pretenders as a sort of "elite" unit. Nothing
more.

I guess what threw me is using the lable "assassin" and "victim" for each side. Perhaps declaring "feud" or "causus belli" or "kanley" or something? A lable more national sounding?

Don't mind me. I'm just chomping at the bit to get into this.
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Old July 10th, 2004, 04:58 PM
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Default Re: Players needed for an experimental game

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by tinkthank:
I had sort of hoped it wouldn't be a "You play someone else's build" game -- I don't dislike such games because I feel "cheated", but I can't imagine me feeling "chez moi" in someone else's design. But ah well
Well, you should see that as an extra incentive to kill your victim, since it 'stole' the nation you wanted to play.
Hee hee! OK, sounds good! When do we start?
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